XSeth2kX Posted December 15, 2002 Share Posted December 15, 2002 I can't ever get the right size for my rooms and doors does anyone have a model of a player so i can see the correct size i need? Link to comment Share on other sites More sharing options...
Wudan Posted December 15, 2002 Share Posted December 15, 2002 If you own jk2, you own a model of a player. Link to comment Share on other sites More sharing options...
wedge2211 Posted December 15, 2002 Share Posted December 15, 2002 I think if you add an info_player_deathmatch, that will be about the dimensions of a player. I think it's roughly 64 units tall and 32 wide... A related question: how high, in Radiant grid units, are normal, force lvl 1, 2, and 3 jumps? Link to comment Share on other sites More sharing options...
Emon Posted December 15, 2002 Share Posted December 15, 2002 1. The player's default environmental collide box (how they collide with the environment, not bullets) is 32x32x54 units. It seems like 64 probably because it's on top of a brush which takes up 8 units. 2. Take a look at the datapad info for each level of Force jump. The first one lets you jump I think twice the height, the second is three to four times, and the third I think is six times as high. Take a look at that, then just multiply by 54 for each level to find the units. Link to comment Share on other sites More sharing options...
Dragarius Posted December 16, 2002 Share Posted December 16, 2002 I posted a lot of info on Kyle's (default) size on page 15 of the RichDiesel University Tutorial Questions Thread. Most of this was obtained trial and error method and pertains to how small and area he can get into, how high he can step and how high he can jump. The jump heights I found do NOT match the ratios listed for the force jump levels. I ask anyone to please confirm or refute this data. I do not know if the size info is useful beyond how big a door/hall/window needs to be. Link to comment Share on other sites More sharing options...
XSeth2kX Posted December 19, 2002 Author Share Posted December 19, 2002 I dont see info_player_deathmatch . I use Jk2Radient Link to comment Share on other sites More sharing options...
Leslie Judge Posted December 19, 2002 Share Posted December 19, 2002 Then go to the File\Project settings window and check that there is a reference to the MP defnintion file: MPentities.def. If it's set for SP then change it and restart the editor. Link to comment Share on other sites More sharing options...
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