DrakkenVII Posted December 28, 2002 Posted December 28, 2002 Ok I installed 3sdmax r3 and the pop n' fresh md3 quake 3 importer/exporter plugins and its doing some very crazy things; First when I go to import it asks me how many frames i want to import and has no button in which to continue. Second when i click the 'x' to close this "Frames" window that popped up it says "incorrect file format" and doesn't import the file (Gee go figure.) This is begining to piss me off and I'm running out of patience/ideas any suggestions? maybe a better md3 plugin?
Psyk0Sith Posted December 31, 2002 Posted December 31, 2002 I usually type in frame 0 when importing and click the x to close the box. If the import failed it might be a corrupt file or different version? but i doubt it has to do with versions. Have you tried to open the file with raven's .md3 viewer? If the file can be opened then it's probably the frame thingy.
DrakkenVII Posted January 2, 2003 Author Posted January 2, 2003 Nah I've opened them in milkshape before I got max and they worked fine. I think its just the plugins kife. Do you know any other plugins that work for .MD3?
(IK) Lucifer Posted January 3, 2003 Posted January 3, 2003 If you have Milkshape, why dont you export it as .3ds then import it to Max?
ksk h2o Posted January 4, 2003 Posted January 4, 2003 that will cut off object names and even remove certsin objects that have the same name once abbreviated... i.e:bye bye tags
Psyk0Sith Posted January 5, 2003 Posted January 5, 2003 Here's the only .md3 plugin i have for Max 3.x by pop n fresh: http://www3.sympatico.ca/psykopat/tools/pop_n_plugs.zip Try that one, if that doesnt work, i dunno what's wrong.
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