zERoCooL2479 Posted February 12, 2003 Author Share Posted February 12, 2003 Another possibility for your corrupt files is that you had run another "admin mod" that could have caused conflict. You should try and delete these files (games.log, jk2mpconfig.cfg, server.cfg) everywhere you find them, and restart the mod. I have tried repeatedly to recreate the problems you had and was unsuccessful I therefore conclude that they're not bugs. If nothing else, please make sure you installed the mod right and ran it correctly. Thanks!! Link to comment Share on other sites More sharing options...
Hekx Posted February 21, 2003 Share Posted February 21, 2003 Here's some ideas for additions to the 2.0 release, if you plan to release it. Do you think you could add the /g2animent code into the mod? The 'spawns' are useful for training, and the only other modification to use the code is JediMod. It's meant to be apart of the JKII MP source, but it's not used. I like the emotes added in 1.0, any chance to add more? There's another animation in the animation.cfg, which is a kneel without your face looking down, this could be amkneel2. There's an 'adjust' emote for JediMod, which might look good for amadjust. There's loads of animations available in the _humanoid.gla file, and it would be nice to have more emotes. Other features might include kicking / wallflipping off walls, yes like JediMod. The admin controls and features currently seem to work well, although I don't really use the Teleport feature. I'll post some more ideas, if I can think of any. Link to comment Share on other sites More sharing options...
AOD_SySsHoCK Posted February 22, 2003 Share Posted February 22, 2003 i am not sure about this but what about adding the feature that lets you pic what your saber hilt looks like? also could i just replace the adminmod jk2mpgame.qvm file with this one and would it work? Link to comment Share on other sites More sharing options...
Hekx Posted February 23, 2003 Share Posted February 23, 2003 Custom hilt selection would be great aswell as multiple taunts. I think if you replace that file, you replace the actual mod. So unless you have edited the Jedi Academy Mod source code and compiled it, I doubt it'll add the features. Link to comment Share on other sites More sharing options...
AOD_SySsHoCK Posted February 23, 2003 Share Posted February 23, 2003 what i am saying is this tho, i rent a server and would have to have them change the command line to make the mod work properly but what if i just replaced the actual qvm file since it is hte same name and is server side only wouldnt that work? Then i dont have to change the command line on the host pc since it still is loading the info from the adminmod directory Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted February 23, 2003 Author Share Posted February 23, 2003 Hekx: I implemented all the g2animent stuff as well as the platoon code...Good idea Thanks and 2.0 should be really awesome! Here is a sneak peek of what I already done for next version... -New Custom cVar welcome message in console. -mgametype - Trainers can now change maps/gametypes. -amhelp - Helps JAT's, JAK's, Students with admin commands. (Custom help messages capable) -4 New Custom cVars to display messages for logged in/not logged in adminstrators upon use of admin command. -Improved Jedi Vs. Merc Mode. -g_mDebutCheats - enables hidden training modes for Jk2 Link to comment Share on other sites More sharing options...
Zathu Koon Posted February 26, 2003 Share Posted February 26, 2003 Hidden...training...modes..? I do have a suggestion, is it possible to have it display the ending HP of the victor of a duel while keeping the mod serverside? Also, would it be too much to add a cvar that enables side kicking off the wall in air, like in jedimod? Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted March 1, 2003 Author Share Posted March 1, 2003 -The hidden training features I reference to are the g2animent and the g2platoon commands found in jedimod 1.2. They spawn NPC (non player characters) Its good for training -I will look into showing stats after duels, while keeping the mod sevrerside only. -1.1 will be released very soon...be on the lookout Link to comment Share on other sites More sharing options...
Zathu Koon Posted March 2, 2003 Share Posted March 2, 2003 Yippe. Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted March 4, 2003 Author Share Posted March 4, 2003 Go Here: http://www.lucasforums.com/showthread.php?s=&threadid=93886 To find out how you can download it.... Cheers!! Link to comment Share on other sites More sharing options...
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