wedge2211 Posted January 7, 2003 Share Posted January 7, 2003 Is it possible to make a func_plat that does not travel straight up and down, but moves along a diagonal line angled slightly from the vertical? Or do I have to use a func_train to do this? Or, on another line of thought, can I give a 3D "angles" vector to a func_door to achieve the same effect? Link to comment Share on other sites More sharing options...
Dragarius Posted January 7, 2003 Share Posted January 7, 2003 func_train can do this...otherwise (if SP) you could use a script to move your platform anyway you want. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 7, 2003 Author Share Posted January 7, 2003 It's a MP map, I should have mentioned that. I want to avoid func_trains, because I want this thing to toggle and behave generally like a func_plat, only move up at an angle. I know that there is a way to make the "angle" keyword reference a 3d angle (rotate along more than just the z axis), does this work with func_doors, too? Cause I could work with that. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 8, 2003 Author Share Posted January 8, 2003 No one has any ideas? The angled elevators are kind of integral to my level...And I'd like to avoid func_trains because I want them to be toggled by a trigger, not move automatically. Link to comment Share on other sites More sharing options...
Dragarius Posted January 9, 2003 Share Posted January 9, 2003 Could you make a trigger enable or disable the func_train? I don't work much with MP stuff...just a thought. Link to comment Share on other sites More sharing options...
Gonkish Posted January 9, 2003 Share Posted January 9, 2003 Func_train would work.. so long as you don't require the elevator to turn.. Link to comment Share on other sites More sharing options...
ook_typhon Posted January 9, 2003 Share Posted January 9, 2003 Even tho that would be a great elivater going round and round Link to comment Share on other sites More sharing options...
Gonkish Posted January 9, 2003 Share Posted January 9, 2003 func_train can do that, as far as I know, but apparently it only half-works (so to speak) in MP. It's designed more for SP. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 9, 2003 Author Share Posted January 9, 2003 All I want it to do is go UP and DOWN, but at an angle slightly off from the vertical...! CAN you toggle a func_train with something? Say if I target a trigger at a func_Train, will the train move to the next waypoint only when the trigger fires or something? Link to comment Share on other sites More sharing options...
Gonkish Posted January 9, 2003 Share Posted January 9, 2003 not sure. haven't played much with multi-leveled (well, beyond 2 floors) elevators. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 9, 2003 Author Share Posted January 9, 2003 It's only one level, the trick is that the path isn't straight up-down. It is a straight line, though. Think "/" instead of "|" Link to comment Share on other sites More sharing options...
Fragmaster-B Posted January 10, 2003 Share Posted January 10, 2003 The func_plat is pretty much only a vertical mover. The func_train, once set in motion could do that, but it stays in motion. The func_door should be able to move along an angle. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 10, 2003 Author Share Posted January 10, 2003 How do you get a func_door to move on an angle that isn't in the xy plane? keys for "angle" that are measured in degrees are only in that plane. -1 is up, -2 is down, how do I get it to be, say, 30 degrees away from straight up? Link to comment Share on other sites More sharing options...
Dragarius Posted January 10, 2003 Share Posted January 10, 2003 I've tried to do this with a func_door, but no luck. Every angle I used (except -1 and -2) is translated into a direction on the XY plane. You need this to work in a freespace? Or in a pipe or tunnel? In a closed tunnel, you could have the platform extend beyond the tunnel so it seemed to move along the path of the tunnel. Link to comment Share on other sites More sharing options...
wedge2211 Posted January 10, 2003 Author Share Posted January 10, 2003 Unfortunately, it's along a hangar wall, not in a tunnel. Link to comment Share on other sites More sharing options...
Eldritch Posted January 10, 2003 Share Posted January 10, 2003 Originally posted by wedge2211 Unfortunately, it's along a hangar wall, not in a tunnel. Try setting up a func_door with one of the '/' angles (45, 135, 225, or 315) or even entering in the key 'angle' with whichever angle you'd like, and then play with the 'lip' value to get it to go as far as you want it to. You can enter negative lip values, remember? Not sure if this works or not, but I see no reason it wouldn't... assuming you don't want it to change directions midway or anything. If it's a straight shot it should work. Link to comment Share on other sites More sharing options...
Dragarius Posted January 10, 2003 Share Posted January 10, 2003 To clarify, 'angle' with a value of -90 works like an 'angle' with a value of 90+180 and the same for other values less than -2. The func_door remains in the same XY plane. 'angle' value of 400 works like an 'angle' value of 400-360 and the same for other values over 360. The only values I can find that move out of the XY plane are -1 and -2. If there is another key that would affect this movement, I don't know it. Link to comment Share on other sites More sharing options...
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