lukeiamyourdad Posted January 11, 2003 Share Posted January 11, 2003 Since we have started to talk about secret civs, why not start a thread about them! First, here is what should be a secret civ: -Finish the Game to see them and play with them -Not really balanced -Only available in Single Player -Just for FUN civs! Now since we now all know what a secret civ is, we need some secret civs! Since Ewoks are the most popular to become a secret civ, they should be a secret civ. We have decided in another thread to have about 2 secret civs which leaves a second spot and maybe(just maybe) a third. So, post your propositions for another secret civ right here! P.S: remember SWGB2 here! Link to comment Share on other sites More sharing options...
CorranSec Posted January 11, 2003 Share Posted January 11, 2003 Heh, looks like the secret civs thing is official. But.... I'm confused. I thought it was decided that only 1 secret civ (the Ewoks) was going to be in the game. Link to comment Share on other sites More sharing options...
Parrakarry Posted January 11, 2003 Share Posted January 11, 2003 Yuuzhan Vong? Mynocks? (LoL that'd be hilarious) Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted January 12, 2003 Share Posted January 12, 2003 Vong-No Ewoks-Yes Maybe something funny/absurd like the Ewoks. I just can't think of any though:( Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 12, 2003 Author Share Posted January 12, 2003 Corran-No it has been said to have something like 2 well I think you said it yourself... Sith-It should really be an absurd civ something really just for fun. So you're right! Secret civs aren't official. It's just something I want the guys at LA think about. .... That's the problem. We need to come up with something hilarious. Twilek's? Rodians? Chiss? Dug? Big Hutts?(not hutt cartel Hutts!) Link to comment Share on other sites More sharing options...
CorranSec Posted January 12, 2003 Share Posted January 12, 2003 Hmmm... Luke's dad, you've given me an idea! How about a true "Hutt" civ? In this civ, every unit would be a fat, lumbering, disgusting hutt. So we have Hutt workers, Hutts with blasters, Hutts on repulsorlifts (mounties?), Hutts in fighters.... I can just imagine it.. "Oh no, we're under attack!" "By what?" "By Hutts!" "Oh, their mercenary army?" "No! Hutts! Real Hutts!" "aargh..." That'd be great. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 12, 2003 Author Share Posted January 12, 2003 That's great I also thought about that! Let's wait and see how other people react to this idea... Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted January 12, 2003 Share Posted January 12, 2003 That would be hilarious Link to comment Share on other sites More sharing options...
CorranSec Posted January 12, 2003 Share Posted January 12, 2003 Damn! I've noticed one problem. Seeing as there's hopefully already going to be a Hutt Cartel civ, people might get annoyed with the amount of Hutt stuff there is. But I doubt there'll be any actual Hutts fighting for the Hutt Cartel (just serving as the leader for the campaign briefings etc), so we should be in the clear. Go the True Hutt Secret Civ! Link to comment Share on other sites More sharing options...
Admiral Vostok Posted January 12, 2003 Share Posted January 12, 2003 Well I'm all for a secret Ewok civ. They have all they need as it is in SWGB1, all they need to do is make them playable in single-player. That's about all I'd want to see. It would also be more of an incentive to finish the campaigns, though hopefully SWGB2 campaigns will be more fun than SWGB1 campaigns anyway so you'll want to finish them based on their own merits. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 12, 2003 Author Share Posted January 12, 2003 We all hope that SWGB2's campaigns will be better. I don't think people will get annoyed by to much hutt stuff. A Hutt secret civ and Hutt Cartel are two different things. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted January 13, 2003 Share Posted January 13, 2003 Well I've expressed my concerns before about a Hutt Cartel civ. The main problem I see with them is that they don't exactly "go to war". Sure, they do fight, but the fighting is secretive, covert, insidious. Not exactly the grand scale battles that make SWGB a great game. But as a secret civ I support them whole heartedly. I think they'd work much better in the secret civ sense. Because let's face it, if an AT-AT walked up to Jabba's palace, what would the old Hutt send out to take it down? He's got nothing. As a secret civ they would be fantastic, but as a fully balanced civ I don't think they'd work. So I vote for Ewoks and Hutt Cartel. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted January 13, 2003 Share Posted January 13, 2003 Yeah, the Hutts were only going to be included because of the camapaigns. They'd be much better suited as a secret civ Link to comment Share on other sites More sharing options...
CorranSec Posted January 13, 2003 Share Posted January 13, 2003 The Hutt Cartel would be terrible as a secret civ. There's nothing particularily comical about them, and they'd be a lot better to use in campaigns and normal battles. Vostok- Think of it this way. The Hutts often hire mercenaries, and even full mercenary armies, to protect their interests. This is one of those mercenary armies, hired specifically for *whatever the campaign is about* and any other battles this particular Hutt clan might get into. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted January 13, 2003 Share Posted January 13, 2003 Well in that case maybe a better name would be "Mercenary Army". Then you could have campaigns that feature the Hutt Cartel, Black Sun and the Smuggler's Union, since they are all basically mercenary armies. I don't think secret civs should be reserved for "comical" civs. Just underpowered civs like Ewoks. Link to comment Share on other sites More sharing options...
CorranSec Posted January 13, 2003 Share Posted January 13, 2003 Considering that Black Sun, the Hutt Cartel and the Smugglers' Union all have different interests, are in direct competition with each other, are in either EU or canon and are all worthy of being civs, why have an unknown unfounded "Mercenary" civ? Perhaps "Hutt Cartel Mercenaries." But I still think that normal "Hutt Cartel" would be better. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted January 13, 2003 Share Posted January 13, 2003 Well they might all be different organisations, but let's face it they would have the same strengths and weaknesses so would all be pretty much the same. Maybe "Outlaws" would be a better civ name. I don't know. I just don't see why we would need all three, and even if we just had one why you couldn't use the same art to play the other two. It would be like in the Gungan campaign where you had different tribes of Gungans fighting each other. The look the same and have the same strengths and weaknesses, but are not the same faction. Link to comment Share on other sites More sharing options...
OOM-9(2) Posted January 13, 2003 Share Posted January 13, 2003 Howabout... Hutts? Assasin Droids? new rebublic? Tuskan raiders? Jawas? All of the above? Any help?... Link to comment Share on other sites More sharing options...
Kryllith Posted January 13, 2003 Share Posted January 13, 2003 I wouldn't suggest making them single player only though. I might want to have an ewok vs. ewok mp game with 7 other people. Kryllith Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 13, 2003 Author Share Posted January 13, 2003 Kryllith- they should be SP only because they wouldn't need to be balanced. OOM-9- A tusken raider civ or Jawa civ would be good:p ! but let's keep Hutts for now since they are more hilarious. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted January 14, 2003 Share Posted January 14, 2003 Hutts still can be used in the campaign. Thats actually the main use of the secret civs, using them in the campaigns Link to comment Share on other sites More sharing options...
CorranSec Posted January 14, 2003 Share Posted January 14, 2003 Vostok- Oops, I didn't mean to say that I wanted Black Sun. But I am all for Hutt Cartel and Smugglers Union. And let's face it, they're as different as peas and pie. The way I see it, the Hutt Cartel would be mostly good at ground units, especially light mechs (such as skiffs and the like). The Smugglers Union would be rather air-strong, focussing on medium ships (freighters that they smugglers actually fly!). They are completely different from each other and all the other civs, and should both be included. And neither of them are "Outlaws." Sith- Whoa whoa whoa! Where did this "Secret civs in campaigns" idea come from? I thought secret civs would just be for single-player standard games, and maybe for some fun (and funny) multiplayer like Kryllith suggested. Which Hutts were you talking about for a campaign? I was planning to have a Hutt Cartel campaign, but definitely not a True Hutt (the fun, secret Hutts) campaign. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted January 14, 2003 Share Posted January 14, 2003 I always said that they were meant for the scen editor, and how do you think they make the campaigns? Link to comment Share on other sites More sharing options...
CorranSec Posted January 14, 2003 Share Posted January 14, 2003 Oh, you mean player-made campaigns. But I thought they'd be able to be used as a civ. I'm quite confused now. Link to comment Share on other sites More sharing options...
OOM-9(2) Posted January 14, 2003 Share Posted January 14, 2003 But could you use them in a senario editor? Link to comment Share on other sites More sharing options...
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