Euth Posted January 18, 2003 Share Posted January 18, 2003 I am making a hanger map and I want to make a func_plat that goes up, and has an x-wing on it. The problem is I can't make the x-wing.md3, the physics clips surrounding it, and the brush that will be the lift, a func_plat?? Any ideas on this? Link to comment Share on other sites More sharing options...
DX_Nadun_Hagar Posted January 20, 2003 Share Posted January 20, 2003 I was wondering the same thing Euth, I also need the exact same function on a map im helping with. I hope somebodys got the answer. -=nadun=- Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 20, 2003 Share Posted January 20, 2003 In Dad*Mad's xmas pack one of the maps have this feature. Two lifts with an x-wing on both. You may ask him. I have two ideas: 1. Using an x-wing prefab. I don't know if there is out any. 2. q3map2 has the feature to put a model onto a surface but I've never tried it so I can't tell you much. Link to comment Share on other sites More sharing options...
dvader28 Posted January 20, 2003 Share Posted January 20, 2003 There's an x-wing md3 in the JK2 paks isn't there? there's a couple of x-wings on yavin....as for the clipping, put a clip brush on top of the func_plat brush, and include it in your func_plat. that might work! Link to comment Share on other sites More sharing options...
Darth Link Posted January 20, 2003 Share Posted January 20, 2003 trouble is that you cant make the md3 move with it(or can you...) Link to comment Share on other sites More sharing options...
Euth Posted January 20, 2003 Author Share Posted January 20, 2003 The way I tried to do it was to select the lift, the physics clip and the .md3 and make them all func-plats but it wouldn't let me do it to either the the md3 or physics clip. I will try and get in contact with Dad*Mad - any other ideas? Link to comment Share on other sites More sharing options...
wedge2211 Posted January 20, 2003 Share Posted January 20, 2003 isn't there an option on almost all the func_ entities to draw an .md3 model along with the rest of the func_plat? you could use that. Link to comment Share on other sites More sharing options...
Euth Posted January 20, 2003 Author Share Posted January 20, 2003 Sorry to come over a little slow but could you explain how you would do that please! Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 20, 2003 Share Posted January 20, 2003 Ehh! wedge is right. Make the func_plat (including the clipping brushes) and press N, then enter model2 and the model's name for value. What I don't know is: you have to specify the path to the model as in a misc_model? If this is the solution where will it draw the model in game? OR, you have to enter the targetname of a misc_model? I've never tried. Link to comment Share on other sites More sharing options...
Suicide20 Posted January 20, 2003 Share Posted January 20, 2003 If this is SP you could setup a script with func_usable or some other ent that can be moved... Func_trains would work as well Link to comment Share on other sites More sharing options...
Euth Posted January 21, 2003 Author Share Posted January 21, 2003 It's Mp, and I tried what you said Leslie and the md3 still didn't move with the platform. Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 21, 2003 Share Posted January 21, 2003 Ehh! I'm at work now but when I'll get home I'll make a few test to figure it out. Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 21, 2003 Share Posted January 21, 2003 Until evening: I found this in the q3map2 readme: 2.3.0-a18 (2002-09-21) - misc_models can now be attached to any brush model entity. Just target the brush entity with the misc_model (select model, then entity, hit Ctrl+K) Link to comment Share on other sites More sharing options...
wedge2211 Posted January 21, 2003 Share Posted January 21, 2003 Possible technical difficulty: Where will the model appear relative to the func_ entity? In this case, I would assume he wants the x-wing .md3 ON TOP OF the func_plat, but where will the game draw the model? Centered on the func_plat? Link to comment Share on other sites More sharing options...
yangyan Posted January 22, 2003 Share Posted January 22, 2003 use a clip brush and try ajusting the angle. Link to comment Share on other sites More sharing options...
Euth Posted January 22, 2003 Author Share Posted January 22, 2003 I tried your idea Leslie, and I targeted first the md3 then the func_plat and pressed control - K and then repeated for the physics brush. However when I loaded the map up, the .md3 appeared higher than the lift - in mid-air and the lift wouldn't work. I then tried targetting in reverse - the func_plat first, then the .md3 and so on, but this had the same result when I loaded the map!! Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 22, 2003 Share Posted January 22, 2003 I made a little test map. It works just fine. If you send me an e-mail, I'll send it to you or anyone. Link to comment Share on other sites More sharing options...
Euth Posted January 22, 2003 Author Share Posted January 22, 2003 It looks like you have blocked people sending you emails via lucasforums, or at least that is what it is telling me - my email is kavis99@hotmail.com - would really appreciate it if you could send me your test map, and maybe exactly what you did to get it to work - thanks a lot man!! Link to comment Share on other sites More sharing options...
yangyan Posted January 22, 2003 Share Posted January 22, 2003 yangyanchen@hotmail.com Did you put the model on the plat or way above it? Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 23, 2003 Share Posted January 23, 2003 I put it right on the upper surface where it has to be. Sent the mail... Link to comment Share on other sites More sharing options...
Leslie Judge Posted January 23, 2003 Share Posted January 23, 2003 Originally posted by Euth It looks like you have blocked people sending you emails via lucasforums, or at least that is what it is telling me - my email is kavis99@hotmail.com - would really appreciate it if you could send me your test map, and maybe exactly what you did to get it to work - thanks a lot man!! OK, I sent the mail to you too with explanation. But I think you could get it without eplanation, it's quite simple. And fixxed that e-mail sending issue. Link to comment Share on other sites More sharing options...
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