Shadriss Posted February 6, 2003 Author Share Posted February 6, 2003 Wes has the spaceeport right now... THough he's talking about turning THAT over to me as well. Everything else is pretty much fair game. Link to comment Share on other sites More sharing options...
Shadriss Posted February 7, 2003 Author Share Posted February 7, 2003 OK, I turned myself into a liar. I SAID I'd try to have the det cells ready last night. Obviously, that didn't happen. Heck, I didn't even OPEN Radient. My Lame Excuse : I spent seven hours stripping wax from a deck at work yesterday, and I was extreamly pissed about it. (Also, my feet were killing me) When I got home, I decided as how I'd rather be taking a hot bath to relieve my poor footsies. So, no mapping. I'll TRY to get it tonight though. Link to comment Share on other sites More sharing options...
Shadriss Posted February 7, 2003 Author Share Posted February 7, 2003 I caught a break, ,ladies and gentlemen! Work was canceelled to day, as the snow was just TOO heavy. Yup - I GOT A SNOW DAY! WOO HOO! So, naturally, I got to work on the Detention Ceter, and am pleased to report it is fully ready to service your criminal needs! Screenshots and a area summary are, ,as always, avaliable on the Commenor RPG site (http://www.ramapping.moonfruit.com). Enjoy the pics, and, as always, comments are welcome. Aru-Wen is apparently almost done with the full layout of the Power Center, so I expect to see that section done soon. My own next area will be the hotel, ,which I HOPE will not take as long as this last one did. We'll see. Link to comment Share on other sites More sharing options...
Pnut_Man Posted February 7, 2003 Share Posted February 7, 2003 Fantastic work, and the map is 25% done! YA! Link to comment Share on other sites More sharing options...
Eldritch Posted February 7, 2003 Share Posted February 7, 2003 Looks good, Shad. Very nice. I've really only got to do the control room (which won't be that big), then finalize the textures and lighting, and the Reactor will be set. I was thinking of taking on the Museum next, if it's ok. Link to comment Share on other sites More sharing options...
Shadriss Posted February 7, 2003 Author Share Posted February 7, 2003 SOunbds like a plan. I was thinking that what we could REALLY use there are some MD3 versions of some of the player models - Vader, Palpatine, and the like. THose would make some great display pieces... not sure if we can do that though... Link to comment Share on other sites More sharing options...
Eldritch Posted February 8, 2003 Share Posted February 8, 2003 I think there's a way to place models into maps as .md3s, but it seems to be slipping my mind right now. I know there's a way to do it - maybe someone will enlighten us. BTW, I finally got my signature image! Woohoo! Link to comment Share on other sites More sharing options...
Shadriss Posted February 8, 2003 Author Share Posted February 8, 2003 Keep us posted on that, , Aru. In other news, this SNOW DAY has continued to go great! I have the entire lobby for the hotel mapped out, including a KICKIN' Chandelier. It was a pain, but it'll look GREAT in the game, ,I'm sure. I hope to bust out this section the rest of the way tommorrow, or by Monday night, latest. We'll see. Link to comment Share on other sites More sharing options...
Shadriss Posted February 8, 2003 Author Share Posted February 8, 2003 Well, at close of work today, I did have the hotel area fully mapped out. It's a tad bit larger than the previous areas (i wonder why). While I dont have it completed just yet, ,I do have some new screenie up on the site showcasing the lobby, and the many, many, many custom textures I did for it. *whew*. Enjoy. Link to comment Share on other sites More sharing options...
Eldritch Posted February 9, 2003 Share Posted February 9, 2003 A little bright, but I like the layout of the lobby, Shad. The wood texture irks me a bit, though. Can't put my finger on it, but it doesn't look quite natural. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted February 9, 2003 Share Posted February 9, 2003 I'll agree with you, Aru. It looks too..... artificial. It's all bright, shiny, and brand-spanking-new-and-polished looking. Wood almost never looks like that. Also, I think the individual pieces are a tad too wide. Link to comment Share on other sites More sharing options...
Eldritch Posted February 10, 2003 Share Posted February 10, 2003 I think you hit the nail on the head, Wes. Link to comment Share on other sites More sharing options...
Shadriss Posted February 10, 2003 Author Share Posted February 10, 2003 When I find something I'm comfortable using on those banisters, I'll use it... right now, that wood is the best I have. Any suiggestions would be nicee... Thanks for the donation, BTW, Aru. Link to comment Share on other sites More sharing options...
Eldritch Posted February 10, 2003 Share Posted February 10, 2003 Sounds good, Shad. Maybe just lighten up the wood texture a bit, and pass it thru a filter to add some grain-type effect? I like the glowy name. Told ya it wouldn't take long if I helped you out. Link to comment Share on other sites More sharing options...
Shadriss Posted February 10, 2003 Author Share Posted February 10, 2003 Actually, ,I talked with Fuzzy, ,and we're gonna trry a slightly reddish/brown marble with the shine shader effect. In addition, ,I'm changing a few layouts in the hotel, but only to have the rooms come off the balcony, instead of by way of a lift, as I'd originally planned. And I'm still reworking the lighting too... at least the chandelier looks good. Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted February 11, 2003 Share Posted February 11, 2003 Ok, Aru. Start the donations I think I'll downgrade to 1.2.10 again then get some serious mapping going... Link to comment Share on other sites More sharing options...
Eldritch Posted February 11, 2003 Share Posted February 11, 2003 I donate a bunch of points all at once, Wes. I don't do it in increments. And why downgrade? 1.2.11 is better? Or is it just a "Why do today that which I can put off until tomorrow" type of thing? Link to comment Share on other sites More sharing options...
Wes Marrakesh Posted February 11, 2003 Share Posted February 11, 2003 Because 1.2.11 gets insane slowdown Link to comment Share on other sites More sharing options...
Eldritch Posted February 11, 2003 Share Posted February 11, 2003 That's strange. Oh well, I guess go with what works. Link to comment Share on other sites More sharing options...
Shadriss Posted February 11, 2003 Author Share Posted February 11, 2003 Obviously, I need to stop giving time estimates. Once again, I said I'd havean area done by a date, , and I didn't. *shrug* Well, at least it's ALMOST done. All that remains for the hotel area is lighting and a few doors. The wood texture shown in the current screenies was replaced with a brown/red stone. It works MUCH better now. Hopefully tonight (keeping in mind the first paragraph) I'll have it done. Link to comment Share on other sites More sharing options...
Shadriss Posted February 12, 2003 Author Share Posted February 12, 2003 Hotel is complete, and screenshots are up. Aru-Wen is closing in on completion of the Power Center, and has signed on to work the Museum (in case you missed it...). Wes has done some small work on the Spaceport, but it's slow-going for him right now. Kal_El is still considering areas, and he may or may not have to time to begin assisting on this project. I'm not going to count on it, though, but if you see him, be nice to him and puch him in the right direction! Link to comment Share on other sites More sharing options...
Eldritch Posted February 12, 2003 Share Posted February 12, 2003 Looking good, Shad. I like the new texture much better. I'm just finishing up the control room, then I have to finalize the lighting. Should be done by Friday at the latest. I've started sketching out my ideas for the Museum, but I need to talk with you about it whenever you get a chance. Link to comment Share on other sites More sharing options...
Shadriss Posted February 14, 2003 Author Share Posted February 14, 2003 I'm usually on at least one every day, Aru. Normally on toward evening (6PM + EST). In other news, I've decided to handle the arena area next. I have a few ideas for it, and it should be slammed out rather quickly. Fuzzy had it mostly laid out, but he did it just a TAD on the small side, and not quite as "glitzy" as I'd thought in my head. But, as an overview : Rectangular arena area, using a "natural" terrain motif. Plans include a small water area (puddle/stream), a small bridge, and, if an idea that I have pans out, ,the combatants will appear (from thier perspective) to be on a floating duel platform, when, in fact, they are surrounded by glass and spectators. I'm going to try to make the spectatotr area kind of plush, but not nearly so as the Hotel turned into. That's the GENERAL plan, and I really hope it turns out well. I'll probobly start it tommorrow after work. Provided that work doesnt wear me out like they have the past couple of days. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 14, 2003 Share Posted February 14, 2003 Originally posted by Shadriss if an idea that I have pans out, ,the combatants will appear (from thier perspective) to be on a floating duel platform, when, in fact, they are surrounded by glass and spectators. camera portal? walls textured with glass on one side and a "flaoting platform" sky on the inside? Link to comment Share on other sites More sharing options...
Shadriss Posted February 14, 2003 Author Share Posted February 14, 2003 Close, Wedge. Basically, the glass will be done as a one-way, but the interior will be skyshader textured. I'm not sure if this will work, but MAN it will be cool if it does... and if the FPS doesnt get shot to hell. I'm a BIG proponent of FPS... as DOTF2 thread followers will recall. Link to comment Share on other sites More sharing options...
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