Livingdeadjedi Posted January 27, 2003 Share Posted January 27, 2003 whats the easiest way to join levels together eg a cutscene then a level then a level etc man it used to be easier for duke nukem ROFL Link to comment Share on other sites More sharing options...
Kengo Posted January 27, 2003 Share Posted January 27, 2003 Tape Lots of tape. OK, seriously.... To change levels you want a target_levelchange or something like that, it's in the target list of entities. You can either trigger this from something in the map like a trigger_once or whatever, or if you want to have it following on from a cutscene you can give it a targetname, so you just type in the entity screen Key: targetname Value:level2 for instance. Then in BehavEd you can make that entity get used, which will change to the next level, by putting in the 'Use' command and then just typing level2 in the appropriate bit on the use command. Using either method, you have to specify the levelname of the level you want to load. If you want to experiment with this and don't have 2 levels yet, just use one of the game levels, for instance, kejim_post or yavin_final or whatever. The key you use is listed in the entity screen. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted January 27, 2003 Author Share Posted January 27, 2003 wow that is just as easy as duke nukem ROFL exect to see some good multi levels made now by me =] Link to comment Share on other sites More sharing options...
dvader28 Posted January 27, 2003 Share Posted January 27, 2003 kengo, you can delete your own posts you know m8y Link to comment Share on other sites More sharing options...
The Truthful Liar Posted January 27, 2003 Share Posted January 27, 2003 Cleared the mess. Link to comment Share on other sites More sharing options...
Kengo Posted January 27, 2003 Share Posted January 27, 2003 Wow, I didn't know you could delete your own posts. I'd go on a deleting spree, but it's all too damn well written. Link to comment Share on other sites More sharing options...
yangyan Posted January 29, 2003 Share Posted January 29, 2003 WHOA WHAT THE HELL ARE YOU TALKING ABOUT? NONE OF THAT BEHAVED STUFF All you have to do is to make a trigger_multiple, target the target_levelchange and in the target_levelchange press N and add "mapname" and ex. kejim_post. Thats all there is to it. No behaved stuff cause your confusing him. Link to comment Share on other sites More sharing options...
Dragarius Posted January 29, 2003 Share Posted January 29, 2003 He was only suggesting scripting to include a cut scene before loading the next level. And did first suggest using a trigger alone to fire the target_level_change. Link to comment Share on other sites More sharing options...
Kengo Posted January 29, 2003 Share Posted January 29, 2003 Originally posted by yangyan WHOA WHAT THE HELL ARE YOU TALKING ABOUT? NONE OF THAT BEHAVED STUFF All you have to do is to make a trigger_multiple, target the target_levelchange and in the target_levelchange press N and add "mapname" and ex. kejim_post. Thats all there is to it. No behaved stuff cause your confusing him. Is there any need for caps, and bold text? I don't think the man is gonna get confused easily either.... Are you just going around systimatically disagreing with me for a reason man ? Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted January 29, 2003 Author Share Posted January 29, 2003 Jedis head goes POP LOL not really hey i made my first cutscene tryout =]]]]] alot easier than i thought to script MUHAHHAA Link to comment Share on other sites More sharing options...
Kengo Posted January 29, 2003 Share Posted January 29, 2003 What you of course mean is that it takes an absolute genius to figure out cutscenes and if you do then you must have an IQ somewhere around 200 right man ? Link to comment Share on other sites More sharing options...
yangyan Posted January 30, 2003 Share Posted January 30, 2003 Originally posted by Kengo Is there any need for caps, and bold text? I don't think the man is gonna get confused easily either.... Are you just going around systimatically disagreing with me for a reason man ? Well duh, thats the simelist way. Nothing of that Behaved. Link to comment Share on other sites More sharing options...
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