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Making curves solid (or making it look that way)...


boinga1

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SImplicity. Well, not really, but it actually isn't TOO hard.

 

THe center hole could be made with a pair of endcaps. The top would have to be custom-warped patch meshes (two, I'm thinking), and the outside edge could be done with a simple cylinder.

 

Just one way - and it would take some time to get the edges to match up... but it would work.

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You could easily make a "donut" shaped floor using patch meshes. It is possible for it to be done with only one mesh, you'd just have to add lots of rows to it, but with the default number of rows/cols I think you can use four smaller meshes. Vertex editing is difficult to explain without pictures...maybe I'll work up some little tutorial and stick it on my site or something.

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That page is very interesting, wedge. :)

 

BTW. Sometimes it is easier for me to not use vertex editing on a patch mesh. I just put down a bevel, or end cap, resize it, then cap it and delete the unvanted elements. Easier since I can resize the bevel/end cap in a simpler way than vertex editing. If I need a half donut (half arc on the reference page) then if I am lazy enough, I make an end cap and thicken it with seams enabled, delete the unnecessary parts, et voila, I have a patch mesh in the desired shape.

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Thanks!

 

Leslie, that's exactly what I do, too...I think I even said that somewhere. Using a cap fits much better into the grid and is easier to edit, although the vertices aren't in exactly the same places as a similar-looking patch mesh. I just made those shapes to demonstrate how to make them with patch meshes. :)

 

In general, for everybody else, if you want to make a shape that is any part of a circle (full, half, or quarter circle), then you make a bevel, end cap, or cylinder, resize it so that it corresponds to the outline of the shape you want, cap it, and then delete the original curve and one of the caps.

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