Matt-Liell Posted February 2, 2003 Posted February 2, 2003 I've been skinning for quite awhile but I have never really completely understood shaders. How do you make them?
Wudan Posted February 2, 2003 Posted February 2, 2003 They are text files, basically. In short, they are named "whatever.shader", where whatever is whatever you want whatever to be. They contain info on how the engine should handle a specific graphic. He who controls the shaders rules the world!
Dark Reaper Posted February 2, 2003 Posted February 2, 2003 Matt, I'm dissapointed really. Someone of youre caliber should know the use of shaders, you know they do this.... thing they.... ehm.... ah... look at the time I really have to go
KMan Posted February 3, 2003 Posted February 3, 2003 Download the Quake 3 Arena Shader Editor (Q3ASE) This is an easy to use shader editor that will work with nearly all Quake 3 engine games. If you need a link search google for q3ase.
lassev Posted February 3, 2003 Posted February 3, 2003 Shader editor is OK for a preview and comparison of the alpha blending settings, but the best editing software is Notepad. Copy, paste and modify, that's the ultimate recipe for good shaders. Examples are plenty, that's for sure.
AJL Posted February 3, 2003 Posted February 3, 2003 Originally posted by lassev Shader editor is OK for a preview and comparison of the alpha blending settings, but the best editing software is Notepad.... I agree...
ksk h2o Posted February 3, 2003 Posted February 3, 2003 ShaderEd is much better than Q3Ace for JKII in my opinion, as I could never get Q3Ace to work properly with the shaders I had. Notepad is very very handy, but unless you know all the commands and parameters that govern shader behavior, it's a little pain to get exactly what you need. And yes, checking out how the alpha blends work out is very helpful with shader ed.
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