UbH Posted February 2, 2003 Share Posted February 2, 2003 ok a long time ago I made a nice level in GTK and my friend who playes alot of other random games noticed it, an suggested that I make it for uneal 2003; now i can sit and remodle the level in the unreal editor (sigh:( ) but i was wondering is there a way to import .map .reg or even .pfb in 3ds max, or bypass it; like importing it into milk shape then max's. anything??? PS. dont get me wrong I love outcast but I want to do this one for a friend Link to comment Share on other sites More sharing options...
Matt-Liell Posted February 3, 2003 Share Posted February 3, 2003 Is ureal a quake 3 engine? Link to comment Share on other sites More sharing options...
UbH Posted February 3, 2003 Author Share Posted February 3, 2003 naw man its a unreal engine "fancy huh" but thats what you get when you have lots of moneys from the first game, a team of programmers to make all your plugins/progs and even $$ your own engine. here a site on the unreal engin http://udn.epicgames.com/ but back to my question Link to comment Share on other sites More sharing options...
KMan Posted February 3, 2003 Share Posted February 3, 2003 Only way I know of that you can do this... Export it from Gtk as a .map file Import into GMAx (with the Tempest Pack) Get 3ds import/exporter for Gmax Export as 3ds Import into 3ds max And from there, you can export it into unreal ed as a static mesh. Link to comment Share on other sites More sharing options...
UbH Posted February 3, 2003 Author Share Posted February 3, 2003 FOOOOOOOKNa; GMAX duh why didnt i think of that, thank'S man must of been a brain fart. hey do you have a link to the 3dsmax import/exsport plugin for gmax? would cut down on my searchin list. PS. going to have fun re-textureing this static mesh with utks textures lol its huge but unreals engine can take it, un-like jedi knights. Link to comment Share on other sites More sharing options...
Commodus Posted February 3, 2003 Share Posted February 3, 2003 There is no 3ds export plugin for 3ds max. Export it to .md3 via Tempest, then import in 3ds max and save as .3ds . Link to comment Share on other sites More sharing options...
UbH Posted February 3, 2003 Author Share Posted February 3, 2003 ok im confussed let me layout my questions from gtk save the map as .map .reg or .pfp then import it in to Gmax :question1:with what plugin would I use to import the map/where to find the plugin:question1: Once imported into Gmax, exsport it as Commodus says .md3 :question2: would the plugin for .md3 exsporting on GMAX be the same as 3dsmax's md3 plugin the PopNFresh_plug? if not what one is it and/where to find it?:question2: Once exsported as md3 then import the md3 into 3dsmax :question3:where/what plugin do i use to import md3 in 3dsmax; cause PopNFresh_plug only exsports for 3dsmax:question3: Final step Exsport the map as ASCII for the unreal editor and import the ASCII as static mesh:rolleyes: Link to comment Share on other sites More sharing options...
Wudan Posted February 3, 2003 Share Posted February 3, 2003 Q3Map2 can export as ASE format, rather than BSP. I know it does, but haven't used it. You might want to ask ydnar at the Q3Map2 forums: http://www.splashdamage.com/forums/ Link to comment Share on other sites More sharing options...
UbH Posted February 3, 2003 Author Share Posted February 3, 2003 wudan sorry dont get what you are saying; I just want to take my .map file I made with GTK Raident and get it into 3dsmax I already know how to do the unreal stuff just need to know that. Link to comment Share on other sites More sharing options...
Wudan Posted February 3, 2003 Share Posted February 3, 2003 GTKRadiant 1.2.11 comes with a new .map compiler called Q3Map2. This compiler regularly compiles .map files to .bsp files, so they can be played in JK2. However, it can, instead, export to .ASE format, which is a very nice model format, that can be read by 3dsm. I don't know about the other ways mentioned above, and I don't know of anyone who has actually done what I am suggesting might be possible. I just know that it is possible to compile a .map file created by GTKRadiant into a .ASE file. Link to comment Share on other sites More sharing options...
UbH Posted February 3, 2003 Author Share Posted February 3, 2003 nice man just one question how do i use the Q3Map2 like is it a plugin? Link to comment Share on other sites More sharing options...
Wudan Posted February 3, 2003 Share Posted February 3, 2003 It's a compile program, just like SOF2MAP, with one difference, Q3Map2 is useful I don't know how long it would take, but the switch is "-convert", I'm not sure what the other options would need to be, but it's in there. I couldn't find the specifics , so, ... get up on ydnar's Q3map2 forum and ask. Link to comment Share on other sites More sharing options...
UbH Posted February 4, 2003 Author Share Posted February 4, 2003 well got the program Q3map2 and setup for jediknight also posted my question on that board but noone is answering so i was wondering if you could go into little more deatail -convert switch and how to do a switch Link to comment Share on other sites More sharing options...
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