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WIP: Link from the Legend of Zelda


Matt-Liell

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Thanks for you imput guys. Next I have made the belt that hods his sword holster on his back. I have made only the pockets because the space in between can be don with a skin. Next I'm going to try to make his hat. Does anybody out there know how to make model parts hollow in gmax? Anyway here is a screen:

 

wiplink4.jpg

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The ears are a bit extreme in length and angle, but otherwise it's a good start.

 

My only other suggestion would be to actually model the body from scratch yourself - it would've made Legolas look better, and Link is even skinnier than Legolas, so the beefy Exar Kun model just isn't going to cut it this time, I think.

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Originally posted by Matt-Liell

I would like to do that (model the body) but my polycount skyrockets because I don't know how to make things hollow and the polycount is HUGE! If someone could find out for me then I could do that.

 

Can't you find out yourself? There's a stuck thread with a ton of resources up top... one of those is bound to have a solution for you.

 

Stop asking other people so much for stuff and start doing it yourself - it's the only way you'll learn. (I hope this doesn't sound too harsh)

 

[edit] Ok, not at the top of this forum, but in the Modeling section of the Editing Forum. [/edit]

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Well I am having troubles with Legolas so I worked a bit more on Link. I gave him a scronier (sp?) body all around so he isn't as beefy as before. I picked up a tutorial that I am using to try to make the hat so he still doesn't have one yet, I also added the Master Swors in his holster. And yes his ears are smaller now! :D

 

wiplink5.jpg

 

wiplink6.jpg

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