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Few Suggestions


Coroner2

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Have played the mod about through about 25 - 30 times and have found it to be excellent fun. Brings back old DF memories on my 486.

 

Firstly (probably more related to JK2 code than mod) the AI is a bit dodgy at times - it tends to stand still out in the open shooting. This makes it a bit too easy to kill them some times.

 

The wierd jumping stunt that occurs whenever a "toaster" collides with an enemy.

 

Also would it be possible to stop the dead bodies from disappearing? On low end systems it probably speeds up play - but it would be nice to have the option of having them stay permenantly.

 

Will you be changing the officers so they shoot a red beam from their pistols instead of the gold one? (DF was red I think)

 

The music was fantastic!

The new hammer level one by lund???? (can't remember name atm) was really good too.

 

Overall it is an excellent mod and concept.

 

Can't wait for release

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Originally posted by Coroner2

Hmmm, yeah I know the disappearing bodies is a JK thing, just thought there might be a way to turn it off. I 've had no luck in finding out so far - I suppose it's hard coded in the exe.

 

Yeah. Most likely. This is the only editing forum I post in, so I can't suggest another place to ask.

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Originally posted by ImmolatedYoda

wait...whats this about blaster bolt color? which is wrong, which is right, and what about it being fixed?

 

Kyle fires red in DF. So do officers.

 

In JO, they both shoot yellow (why oh why LEC?!)

 

In DF mod Demo, Kyle shoots red, officers shoot yellow. The officer's bolt color should be switched to red as well.

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if anyone is really irked about the officers blaster bolt being yellow, then (i dont remember the folder and am on a different computer that doesnt have JO) copy and paste the bryar_bolt.tga into the folder that its in and rename it blaster_bolt.tga. i believe that works, though im not entirely sure.

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