Jump to content

Home

How do you put textures on both sides of a curve?


Sephiroth CR

Recommended Posts

Posted

You have to make another set of curves with their texture matrices facing inwards (copy the existing ones, and hit ctrl+I).

 

However, since this is glass, you'll probably not want to do that since FPS will go nuts. If the player can't get inside the sphere, then don't bother texturing the inside, just do the outside. The reason is simple: If you just texture the outside, the player will only ever be able to look through one layer of glass (outside of the sphere facing him), but if you texture both sides, the player will be able to see through two layers of glass (outside facing him and inside facing away from him). Since this is also a curve...eh...well, see if your frame rate is acceptable, but I would be reluctant to make such an object in a level.

Posted

The reason was, the player could get warped in to the orb, but it could be viewed from the outside, but since you say it would make the fps really bad, I might use somethin else. Anyway, thx for the help!:)

Posted
Originally posted by UniKorn

Put it in a small room to test the hit on fps. Then decide what you'll do.

 

Good call. I do that whenever I'm testing new ideas. I've got a small map with a WHOLE lot of weird stuff in it... :lol:

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...