Sephiroth CR Posted February 13, 2003 Share Posted February 13, 2003 Thats the question. Link to comment Share on other sites More sharing options...
Sephiroth CR Posted February 13, 2003 Author Share Posted February 13, 2003 In this situation, I am making an orb of glass. It is made up of 8 bevels. I want the glass texture to be seen on the outside and on the inside. How do I do this? Link to comment Share on other sites More sharing options...
wedge2211 Posted February 13, 2003 Share Posted February 13, 2003 You have to make another set of curves with their texture matrices facing inwards (copy the existing ones, and hit ctrl+I). However, since this is glass, you'll probably not want to do that since FPS will go nuts. If the player can't get inside the sphere, then don't bother texturing the inside, just do the outside. The reason is simple: If you just texture the outside, the player will only ever be able to look through one layer of glass (outside of the sphere facing him), but if you texture both sides, the player will be able to see through two layers of glass (outside facing him and inside facing away from him). Since this is also a curve...eh...well, see if your frame rate is acceptable, but I would be reluctant to make such an object in a level. Link to comment Share on other sites More sharing options...
Sephiroth CR Posted February 13, 2003 Author Share Posted February 13, 2003 The reason was, the player could get warped in to the orb, but it could be viewed from the outside, but since you say it would make the fps really bad, I might use somethin else. Anyway, thx for the help! Link to comment Share on other sites More sharing options...
UniKorn Posted February 14, 2003 Share Posted February 14, 2003 Put it in a small room to test the hit on fps. Then decide what you'll do. Link to comment Share on other sites More sharing options...
Eldritch Posted February 15, 2003 Share Posted February 15, 2003 Originally posted by UniKorn Put it in a small room to test the hit on fps. Then decide what you'll do. Good call. I do that whenever I'm testing new ideas. I've got a small map with a WHOLE lot of weird stuff in it... Link to comment Share on other sites More sharing options...
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