skiner Posted February 16, 2003 Share Posted February 16, 2003 ok i have every thing on how to make a map down but......i maid a map and i saved every time i did some thing big and i have every thing in it that i need and then i compile it and here is when the fun starts it finnishes compileing and then i go to check it in game and it says po_hanger not found (po_hanger is my map) can any 1 helpoh nad i had it working beofore but it dont work any more:( Link to comment Share on other sites More sharing options...
skiner Posted February 16, 2003 Author Share Posted February 16, 2003 come on some 1 has to no how to help me please i beg you i will even includ your name in the readme lol Link to comment Share on other sites More sharing options...
Eldritch Posted February 16, 2003 Share Posted February 16, 2003 Ok - first off, if you don't get a response right away, there's no need to post a second comment. It's not that no one knows the answer, it's most likely that no one is HERE to answer it. Just remember that in the future. Now, how are you trying to load up your map? Are you trying to load it thru the console? And are you positive that po_hanger is the name of your bsp file? Link to comment Share on other sites More sharing options...
skiner Posted February 17, 2003 Author Share Posted February 17, 2003 i am typeing /map po_hanger and that worked for me before and po_hanger is the name i just dubbled checked to make shure is ther suppose to be a .bak file and a .map file? Link to comment Share on other sites More sharing options...
Dragarius Posted February 17, 2003 Share Posted February 17, 2003 po_hanger.map is your source map file and is unplayable. po_hanger.bak is an editor created backup of the .map file. po_hanger.bsp is the compiled (playable) version. This is the required file to play your map. You should not need a slash(/) before the command: map e.g. map po_hanger If you have no po_hanger.bsp file or it loads the wrong map, then check the junk.txt file for indications of a compile error. Link to comment Share on other sites More sharing options...
skiner Posted February 17, 2003 Author Share Posted February 17, 2003 where can i find the junk.txt file lol i am a complet n00b when it comes to compileing oh and there is no bsp file weird Link to comment Share on other sites More sharing options...
Eldritch Posted February 17, 2003 Share Posted February 17, 2003 Chances are excellent if it's not compiling it's due to a leak in your map. After you compile, do you see any fat red lines in your map? Link to comment Share on other sites More sharing options...
skiner Posted February 17, 2003 Author Share Posted February 17, 2003 nope no leaks i am finding this very odd because the first map i maid had a big leak and it worked Link to comment Share on other sites More sharing options...
wedge2211 Posted February 17, 2003 Share Posted February 17, 2003 How are you compiling? I'd suggest using the newest Gtkradiant q3map2 compile types. If you're using JK2Radiant, you might have to reinstall. Link to comment Share on other sites More sharing options...
skiner Posted February 17, 2003 Author Share Posted February 17, 2003 ahhhh is there a update or some thing because i dont have that in my selection for compileing i have Gtkradient-1.2.8 jk2 Link to comment Share on other sites More sharing options...
skiner Posted February 17, 2003 Author Share Posted February 17, 2003 ok i got the new versoin and i did a test .bsp and it says there is a leak and it shows this long red line going al over the place in my map and ther eis no leaks i can see so what IS GOIN GON NOW Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 17, 2003 Share Posted February 17, 2003 Try to follow the lines in the 3d window. If you have the latest (1.2.12) of GtkRadiant, then you can select the 3D window background color. Set it to a color which is very different from those in your map. And not red. Sometimes leaks are very hard to notice. Link to comment Share on other sites More sharing options...
skiner Posted February 17, 2003 Author Share Posted February 17, 2003 well i got it working now but there is 3 problems how do you make a force feild sheild actuly look like a froce feild and what is the recomended light amount number and how do you take a screen shot so i cna show you guys my first map even maid Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 17, 2003 Share Posted February 17, 2003 Force fields: http://www.lucasforums.com/showthread.php?s=&threadid=92345 http://www.lucasforums.com/showthread.php?s=&threadid=92242 Screenshots: I use F12 to make screenshots. In the console type in "bind F12 screenshot" without the quotes. From then you can take a screenshot any time by pressing F12. Anyway, I recommend the using of the forum's search function. There are many answers you can find for yourself without asking a question. Can be quicker than waiting for someone. Link to comment Share on other sites More sharing options...
skiner Posted February 19, 2003 Author Share Posted February 19, 2003 ok after 3 days of working on the map here are some screen shots pic above:hanger pic above: hanger control system http://www.wallpaperworld.freecyberzone.com/images/shot0007.jpg pic above: this is a not so very good shot of a good freind of mines room elf she likes lord of hte rings so i put that there there are other rooms but i am tyerd and i am hiting hte sack cya latter oh nad tell me what you think Link to comment Share on other sites More sharing options...
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