wedge2211 Posted February 20, 2003 Share Posted February 20, 2003 I have a room with windows the overlook parts of my level and a skybox, and a wierd VIS issue is occurring. At least, I assume it's VIS-related since it only occurs when I do a q3map2 BSP -vis instead of a BSP -vis -fast. http://wso.williams.edu/~jshoer/images/ots_viserr.jpg The top picture is from inside the room...All you can see of the windows is that rainbow HOM effect. I know this CAN be caused by structural glass brushes, but these are detail brushes and all non-glass faces are caulked. The bottom-left picture is from outside, a short distance away, and you can see in through the windows...but note that only a few specific brush faces are drawn. The bottom-right picture is from even farther away outside, and now the entire interior is drawn. What gives? Link to comment Share on other sites More sharing options...
Leslie Judge Posted February 20, 2003 Share Posted February 20, 2003 No real idea, but what if you remake the windows as you did with the forcefield? What about the latest (2.5.2) q3map2? Link to comment Share on other sites More sharing options...
wedge2211 Posted February 20, 2003 Author Share Posted February 20, 2003 Hmm, I'll try for the new q3map2. Might it also help if I make the windows a little thinner? I think I recall someone else saying they had a similar issue that occurred with thick windows. (Although these aren't very thick...) Link to comment Share on other sites More sharing options...
wedge2211 Posted February 21, 2003 Author Share Posted February 21, 2003 I upgraded to q3map2.5.2, and the problem was fixed...however when I compiled another version of the same map (this room in question was not changed) it happened to me again. Link to comment Share on other sites More sharing options...
ydnar Posted February 21, 2003 Share Posted February 21, 2003 Don't use caulk on translucent brushes. Use nodraw. All sides of the brush must be textured with a shader that's translucent. Either surfaceparm trans or surfaceparm nonopaque. This forces the brush to detail, and makes the visible surfaces not block light. y Link to comment Share on other sites More sharing options...
wedge2211 Posted February 21, 2003 Author Share Posted February 21, 2003 Thanks, I'll do that! Link to comment Share on other sites More sharing options...
Wudan Posted February 22, 2003 Share Posted February 22, 2003 Oh damn you got ydnar up in this place, yo! Link to comment Share on other sites More sharing options...
wedge2211 Posted February 22, 2003 Author Share Posted February 22, 2003 The q3map2 god himself! Not surprisingly, that fixed my issue. Link to comment Share on other sites More sharing options...
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Toonces Posted February 28, 2003 Share Posted February 28, 2003 Originally posted by kama_app_kotor snipped useless spam Completely inappropriate. Consider this a warning. Link to comment Share on other sites More sharing options...
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