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Which is the best map editor?


Chewie Bakker

Which editor do you prefer?  

19 members have voted

  1. 1. Which editor do you prefer?

    • JK2Radiant
      3
    • GTKRadiant
      16


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Posted

Heya,

 

I was just wondering which editor's best for making maps? Which one's easier? Which one yields the best results?

 

If you want to have your say on why you like which one best (weigh the pros and cons), feel free to do so.

 

:gben:The Force will be with you, always.

Posted

GTK by a country mile. More stable, more useful features and tools, an ongoing project so there's room for improvements...the list can and probably will go on.

Posted

Yeah i like GTK which i just recently got. I had been using JK2Radient up until this point. Easier for me to move around in the 3d menu and compile times are shorter than jk2radient. So camecamecamecame cameleon.

Posted

I think I'm nearly on my own in using JK2Radiant, and that's only cause I'm too lazy to change. Also, if my maps are bad (and let's face it, there's a fair chance) I can just blame it on the editor as everyone seems to think it's inferior.

Posted

Sounds like most of the support is going to GTKRadiant.

 

I know where to find JK2Radiant (I had to find it after both of my Hard Disks died (100GB of stuff down the drain)), but where can I find GTKRadiant to try it out?

 

And how different is the feel of GTKRadiant? I'm fairly familiar with JK2Radiant now.

 

:gben:The Force will be with you, always.

Posted

You know GTK is 2x bigger than JK2 and it has got Plugins like Prt veiwer and Curry and Bob's toolbox and the box when you press n is smaller so you don't have to go to youknowwhat resolution.

Posted

I must say that it is good to use BOTH!

 

GTK is loaded with more features, has the best compiler and is more stable But falls short on some conveniance. There is no texture list filtering box in gtk and its a pain to do curves in GTK as will not redisperse columns properly. Also the 3D view window looks like Shyte in GTK. If you click on a menu you HAVE to choose somthing cause it will NOT let you click out of the menu. And overall GTK has a very ....Stiff feel to it, where as JK2Radiant feels more loose and comfortable.

 

On the other hand, JK2Radiant seems to have a personality, and as such, it takes a while of using it faithfully and using the save early save often method, before it will warm up to you and behave itself. So until you get on JK2's good side, dont DARE try working with curves cause it will crash. Jk2 also uses the barebones compiler which lacks all the usefulness and flare that q3map2 offers. But in jk2's defense, the map view on GTK is harder to work with cause it uses dashed lines for brushes rather than solid ones making it harder to see what your doing.

 

So MY verdict? Use both in conjunction. Makes life much easier

Posted

Heh, I'm not worrying about curves just yet. I'm mostly mucking about, "learning the ropes" so to speak. I've only just recently had a shot at making elevators and functional doors.

 

Originally posted by DigitalVapor

If you click on a menu you HAVE to choose somthing cause it will NOT let you click out of the menu. And overall GTK has a very ....Stiff feel to it, where as JK2Radiant feels more loose and comfortable.

 

That sounds like it'd be a pain in the @R$3, especially with my bad habit of clicking on the menu-bar for no apparent reason. :nut:

 

I'm pretty happy with JK2Radiant at the moment, but I might give GTK a serious look once I've got some competency at mapmaking.

 

:gben:The Force will be with you, always.

Posted

Don't worry. :) You can click outside of the menu to close it if you opened without a reason. What doesn't work is that you can't close a menu by clicking on IT again, as you can do in JK2Radiant and any other Windows GUI using application. But clicking somewhere else (2D view for example) works.

Posted
Originally posted by DigitalVapor

So until you get on JK2's good side, dont DARE try working with curves cause it will crash.

 

Can't argue with that, it really DOES crash a lot with patches. For me anyway. Still, a few top mappers use it, I really think the differences are minor and in the end it's the editor that's the most important thing, tools are only as good as the person using them after all. I'm not discounting the importance of the editor all together, it does make a difference, but it isn't the most important thing I don't think.

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