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Well, there's an XBox Gaming thread, so I thought I'd post a PC Gaming thread, since PCs are the best gaming system.

 

To start things off, I just got Splinter Cell for PC today...

 

:D

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Splinter Cell looks soo great!!!! But I don't plan on getting it soon due to the fact I just got C&C Generals!!!!!

 

C&C Generals is an awesome game!!! by far the best C&C Game ever. Its graphics are must like the graphics in AOM, if not better. Its tanks are well modeled though the infantry still lack proper modeling. Nevertheless, the game is sooooo fun!!! My favorite side to play as, is America. I love there Paladin Tanks and there Particle Cannon. This game is a must for RTS lovers (like me:D)!!!!

 

 

Hey Jedi220, does Splinter Cell have a MP?

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Ok, this is something different then your normal action pc game. I'm looking at getting a flight simulator......like a commercial jet one. Question one - are they really any good? Two - are they worth the money? Three - suggestions for which one(s) I should check out?

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C&C Generals just doesn't feel like C&C anymore. I've played quite a bit of the China and USA missions, and they have to be some of the most uninvolving stuff I've ever encountered. Gone are the cool briefings and the cheesy cutscenes. Those things are part of what made C&C so cool. I just don't feel any real motivation to continue playing when all I get after a mission is a 20 second voice briefing telling me there's another thing I have to destroy, while I look at an ugly loading screen. Woo.

 

Skirmish and LAN games are very fun though, but I still feel it lacks something. So I guess I'm pretty disappointed overall.

 

Commercial flight sims? Only one I've played is MS Flight Simulator 2002. After I failed to loop under the Golden Gate bridge with a 747, I gave up. It's not very fun, unless you have a special interest in planes. Good graphics though, and very comprehensive.

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Originally posted by Jedi220

To start things off, I just got Splinter Cell for PC today...

 

:D

 

*makes comeback*

 

your one lucky dude. where i live, splinter cell isnt yet released. o well, i prolly wouldnt be able to play it.

 

*shrugs*

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I will not get Splinter Cell for PC yet...what I'm told is that it is composed of 9 missions taking between 1 to 1 and a half hours each. Thats too short for $50 for me. I'll pick it up when the price drops and the finish patching it, though.

 

I just picked up Summoner for $7.99. Weee. I'm bored on my PC for the moment though because the only game I want right now is Splinter Cell and considering the length of time it takes me the raise the money for it and the length of time it will take me to finish, I can't afford it. So I got Summoner: A Goddess Reborn for the Gamecube and am playing through both. I just wanna play Battlefield 1942 again but the 1.3 patch screwed it all up, I'm waiting for the patch for the patch. It should have been released a while ago but(Even though nothing has been annouced) my bet is they have most of the team working on a second expansion pack(The expansion pack is in a folder titled "XPack 1", and I think the last expansion sold well), despite the fact that its not finished patching...greedy EA.

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Post about any cool upcoming mods your excited about.

 

Star Wars Battlefield(at http://www.swbattlefield.com ...and its not called that anymore due to legal reasons, but I forget the new name) is one I'm excited about. Take the gameplay of Battlefield 1942 and make it Star Wars. And because of Battlefield vehicle centric gameplay and thereforce vehicle friendly engine, you'll be able to use everything from X-Wings to AT-ATs. How can you not like stepping on foot soldiers with AT-ATs?

 

They're also making a Halo mod for BF 1942. If they don't get sued that will be cool.

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swatteam, do you know the details for that Freelancer game? I was interested in getting it, but didn't know what it was about...

 

Splinter Cell does seem to be a short game, I hope I'm not almost done with it =\

 

And Medal of Honor: Allied Assault seems to be a fun game...I played a bit of it today.

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here is a short preview 4 u

 

Sneak a peek at this great space epic

 

The beta version has finally arrived, which means that the retail version is lurking in the horizon.

 

It has been four agonizing years of waiting since the announcement of its release in 1999. I’m talking about the game, Freelancer. As a hardcore fan of famed Commander designer Chris Roberts, I can remember the days when droves of fans would just lap up every Wing Commander game that developer Origin had to offer. Almost everyone was fascinated by the epic saga as the story slowly unfolded during gameplay.

 

Freelancer is the sequel to Microsoft's StarLancer, which was designed by Erin Roberts, Chris' younger brother, who was also the creator of Privateer 2: The Darkening. Although StarLancer and Freelancer both share the same universe setting, these two games have little in common. Unlike its predecessor, Freelancer veers a little from the official storyline. It is like a mini version of Earth and Beyond, a Massively Multiplayer Online game released not too long ago.

 

Be a space explorer or pirate

 

In the game, I can choose to be a trader plying the space routes or just simply exploring the vastness of space. And if I am in a devilish mood, I can always become a space pirate, attacking and looting space ships. But I prefer to start the game following the storyline and leave the exploring to later.

 

Setting my PC to maximum performance, I sat engrossed by the grand opening scenes of the game. Microsoft has clearly put in much effort to create a good and lasting first impression. Like every epic space saga and drama, the game begins with a preamble that tells the player that it is now 800 years since the events of StarLancer took place.

 

During that time, wars have raged between the two most powerful houses in the galaxy: the Coalition and the Alliance. Fearing defeat, the Alliance launched five "sleeper" ships--each representing a major Alliance faction--to travel to the ends of the universe in order to escape the wrath of the Coalition and start their civilizations anew. Now, 800 years later, the five factions of the Alliance have settled on numerous star systems, and their cultures and industries have prospered.

 

The game uses its in-game graphics engine to weave its story right after the fantastic pre-rendered graphics laden opening sequence. In movie-style camera sequencing, I slipped into the role of Trent Edison, who, at the start of the game, finds himself the lone survivor on an interstellar outpost called Freeport Station, which was rocked by a mysterious explosion that claimed the lives of almost all its inhabitants.

 

I began the game without much knowledge of my character but as I read the logs of the game, I began to realize that Trent is a trader whose job description borders on smuggling.

 

The story progresses with Trent taking it upon himself to investigate the reason behind Freeport Station's destruction, and he'll come to discover that this mystery runs much deeper than he thought.

 

Stiff characters but detailed graphics

 

The start of the story is pretty linear. The 3-D cut-scenes get me to the location and allow me to interact with the various people I need to talk to. I have to say that the characters in the cut scenes are quite stiff. Perhaps my standards and expectations have been raised by the life-like possibilities of 3-D characters such as those employed in No One Lives Forever 2. Actual transactions and interactions within the game, however, are done on a 2-D interface.

 

Graphically, Freelancer is superb. The ship models are highly detailed and lighting and weapon fire effects are colourful. I can arm my ship with a variety of lasers, missiles, mines and other weapons as long as I have the cash. With other space farers who are also just as keen to blow up stuff in space, defenses like shields and countermeasures can also be conveniently installed.

Jumping between planets inside a system is handled through trade lanes while travel between systems is through enormous star gates. The systems are terribly cluttered with dust, asteroid belts and even space ship debris. Every now and then, the floating space rubbish would damage my poor ship.

 

Idiot-proof controls

 

Ship controls have been made easy with mouse and keyboard. I had the initial impression that it was certain death without any joystick support for any flight simulator but I was pleasantly surprised. Piloting and combat in the game can be easily learnt and handled without any dependence on the joystick.

 

Even though it's been in development longer than most other PC games, it seems that Freelancer is, once and for all, nearing completion. Publisher Microsoft expects to ship (stet) game next March, and Digital Anvil will use these remaining four months of development to remove the remaining bugs in the single-player campaign.

 

It will also put the finishing touches on the game's multiplayer component, which will be able to support up to 16 players at once and will let you save your character's progress for later use.

 

Eagerly anticipating its release

 

Freelancer is a game not to be missed; with its open-ended gameplay, high-powered space action, superb graphics, it will definitely be a hit with gamers. Players will also be able ply the space ways soon when Freelancer finally docks at your local retail game software store this year

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I direct everyone to http://www.ign.com or http://www.gamespot.com when seeking information on games. IGN usually has more info.

 

Also, try taking the game name and typing it in the browser. If I want to know about Freelancer, for instance, I would type in http://www.freelancer.com, which has a nifty neural net(say that 10 times fast) database.

 

And of course the best part of Freelancer is that its made by Microsoft, and it's gonna be $10. I'd be looking forward to it anyway but the fact that I can afford it makes me even more excited:).

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welcome jedi

 

anyway, this is my wish list 4 this year (PC games)

 

Black & White 2

Counter-Strike: Condition Zero

Delta Force: Black Hawk Down

Enter the Matrix

Freelancer

Grand Theft Auto: Vice City

IGI 2: Covert Strike

Lord of the Rings: The Two Towers

Star Wars: Knights of the Old Republic

SWAT: Urban Justice

Warcraft III: The Frozen Throne

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Originally posted by swatteam

welcome jedi

 

anyway, this is my wish list 4 this year (PC games)

 

Black & White 2

Counter-Strike: Condition Zero

Delta Force: Black Hawk Down

Enter the Matrix

Freelancer

Grand Theft Auto: Vice City

IGI 2: Covert Strike

Lord of the Rings: The Two Towers

Star Wars: Knights of the Old Republic

SWAT: Urban Justice

Warcraft III: The Frozen Throne

 

I would agree with u on all the games except, GTAVC B&W2, CS:CZ. Though u don't have the RTCW expansion pack or Halo PC. Its a pretty good list anyways

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No, I meant its $10 for me...sorry....guess that was kinda rude of me. I just mean that Microsoft=me happy. I remember some people were upset about the rumors of Microsoft purchasing the Vivendi games division, but not me....now I'm ranting though.

 

And if you wanna view my wishlist its at http://users.ign.com/wishlist/Aerothorn . Note that the reasons Galaxies is low is not because it doesn't seem super cool, but A. Its super ambitious so I don't wanna get my hopes up, and B. Planetside comes out a month earlier, so I'll probably get that if it gets good reviews instead of waiting for a MMORPG I may or may not like.

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Originally posted by Leemu Taos

 

Could somebody describe for me what an RTS is, what makes it different, and please give some examples of them. :) [new to pc gaming]

 

omg....:rofl: *dies laughing*

 

ok ok, i'll tell you what it is...

 

you build a base, and frmo their you buy units with money that you earn by either gathering resources or trading stuff or building something to give you resources. then you can build defenses for your base, like turrets and walls, and you can build a bunch of different units, which you can control independently depending on the game, usually you can, and send them to attack and hopefully defeat the enemy! sometimes there'll be shroud which means you can only see what your units see, and sometimes you cans ee everything at once.

 

go to http://www.lucasarts.com/products and download galactic battlegrounds for an example of what an RTS is.

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Ignore what Rouge said- that isn't the definition of RTS (Many RTS games don't have base building, for instance, like Homeworld). An RTS is a Real Time Strategy game- simply put, a strategy game that takes place in real time, as opposed to a turn based strategy game, where people take turns(like a board game).

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