Paragon_Leon Posted July 30, 2001 Share Posted July 30, 2001 i don't really see the point either. but the speculating is nice Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted July 31, 2001 Share Posted July 31, 2001 The point is that it gives us something to talk about. How good of a topic would this be, "Which Civs are going to be in the game?" Everyone already knows, so it ain't worth talking about. Link to comment Share on other sites More sharing options...
Darth_Rommel Posted July 31, 2001 Share Posted July 31, 2001 Yep, so lets just do it! People keep saying it's stupid to do, but it's really the only thing to do... as of yet mob neat Link to comment Share on other sites More sharing options...
Compa_Mighty Posted July 31, 2001 Share Posted July 31, 2001 It's not stupid, how do you know they won't take our posts into consideration? Perhaps we inspire them for an x-pack... maybe Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted July 31, 2001 Share Posted July 31, 2001 They're probably watching, you never know. But that doesn't mean they will heed our advice. Link to comment Share on other sites More sharing options...
Compa_Mighty Posted July 31, 2001 Share Posted July 31, 2001 That doesn't mean they don't. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 of course they're watching threads. the Ensemble Guys from AOK are heavily involved in the official forums and read them all the time. that lead to the official patch. still, that was a year AFTER the expansion pack came out, so i reckon we'll have a long way to go.. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted July 31, 2001 Share Posted July 31, 2001 yes, a very long time. Link to comment Share on other sites More sharing options...
Guest Worf Posted July 31, 2001 Share Posted July 31, 2001 Rather than limiting it to Hutts of Falleen, there should be something like Black Sun where both of those can be combined or maybe just a faction called Outlaws or Criminals or something like that. Worf Link to comment Share on other sites More sharing options...
Darth_Rommel Posted July 31, 2001 Share Posted July 31, 2001 Well, you know thats a possiblilty Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted July 31, 2001 Share Posted July 31, 2001 Yeah, a good idea that is. Link to comment Share on other sites More sharing options...
Darth_Rommel Posted July 31, 2001 Share Posted July 31, 2001 Strong with the force is that idea! Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted July 31, 2001 Share Posted July 31, 2001 It's ally is the force, and a powerful ally it is. (ok, let's not start this again) Link to comment Share on other sites More sharing options...
Compa_Mighty Posted July 31, 2001 Share Posted July 31, 2001 The Chiss... see the Yuuzhan Vong thread. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 i'd say bring in some kind of smuggling group (Karrde's group ?) and link them to the whole market-principle from AOK. Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted July 31, 2001 Share Posted July 31, 2001 Yeah, they could be a non-playable group. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 well, not exactly. you see, in AOK you have to buy trade-wagons that transport gold from another market to your market (depends on who you're allied with). the bigger the distance, the more gold, etc. I'm thinking of being able to buy transports for the smugglers to do their work, but THEY set the price. sort of like the trade port in the original Dune RTS game. Link to comment Share on other sites More sharing options...
Darth_Rommel Posted July 31, 2001 Share Posted July 31, 2001 I'm not a big fan of that idea. The trade cart way is fine with me Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 well how about if you would do the smuggler group favors (like destroying certain units / buildings that stand in their way, and their prices become all the more favorable to you ? that way, you work at getting them to act your way and still have influence over a neutral group. hehe Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted July 31, 2001 Share Posted July 31, 2001 Yes, that would add another element to the gameplay. Link to comment Share on other sites More sharing options...
Paragon_Leon Posted July 31, 2001 Share Posted July 31, 2001 i know, i posted it. ;) Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 1, 2001 Share Posted August 1, 2001 gtting a little cocky are we? Link to comment Share on other sites More sharing options...
Guest Kayote Posted August 1, 2001 Share Posted August 1, 2001 the Ssi-ruuvi! or the hutts or the chiss (thrawn's race) Link to comment Share on other sites More sharing options...
Paragon_Leon Posted August 1, 2001 Share Posted August 1, 2001 tie: i'm sure you can appreciate the feeling.. anyway, i really hope they put in some neutral elements that really create the impression of a living, breeding world Link to comment Share on other sites More sharing options...
Guest Tie Guy Posted August 2, 2001 Share Posted August 2, 2001 Yeah, but how realistic is a smuggler faction trading items between the Rebels and Empire? Link to comment Share on other sites More sharing options...
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