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File Extension types and where to put them.


yangyan

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Originally posted by yangyan

Can someone tell me where to put these files?

 

*.nav

*.lin

*.srf

*.bak

*.cav

*.prt

*.qe3

*.qe4

 

I'm assuming you're asking where these go in .pk3's...

 

.nav: Single-player bot navigation file. Not needed for MP maps.

.lin: The presence of this file means that you had a leak at some point after compiling. You don't need to put this in a .pk3 either.

.srf: I'm not entirely sure, but I think it has to do with the .bsp process, it's an intermediate file, and it doesn't have to go in a .pk3 either.

.bak: This is a radiant-created backup of your map. Doesn't go in a .pk3.

.cav: ??

.prt: This file is only used to stor information between the BSP and VIS compile phases, once you have the final .bsp, you don't need it.

.qe3/.qe4: I think these are Radiant configuration settings...

 

Here is what a .pk3 file structure should look like:

 

botroutes/

.wnt file

levelshots/

.jpg file

maps/

.bsp file

scripts/

.arena file

shaders/

.shader file

textures/

your texture folder

 

The only file there created by Radiant is the .bsp file. You must make the others yourself (see RichDiesal's tutorials for more information).

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