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FINAL VERSION: JA Mod 1.2


zERoCooL2479

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Wow this is hot...a must download! Check out these new options in 1.2:

 

-Admin and/or Knight login access can be Enabled/Disabled to disallow secondary admins . (If both set to 0, the rcon will have only access)

-All Admin Commands can be Enabled(default)/Disabled.

-All Emotes now default to Enabled.

-Cannot challenge or accept duels when emoted.

-Flag Carriers can only challenge/accept duels when opponent is carrying a flag.

-g_mFlagTrick - If enabled, Flag Carriers can now use mindtrick only if empowered.

-mterminator - turns client into a superb fighting machine.

-munterminator - turns client back to normal.

-Trainer Admin now has access to use the mnpcaccess and mnpcnoaccess command for NPC's. (amnpcaccess, amnpcnoaccess)

-g_mDoubleSaberEmpowered - toggles enabled/disabled double saber for empowered clients.

-g_mDuelStats - toggles enabled/disabled for duelers to see stats after duel. (Winner, HP, Armor)

-g_mNoDuelSuicide - if enabled, user cannot use the \kill command during duels.

-Tweaked Admin Commands for other gamemode compatibilities.

-Client's nick can now be 50 characters rather than 36.

-Tweaked all (except CTF) messages with the color white to compensate for colored names.

-Jedi Vs. Merc mode - Mercs get hurt a little easier than Jedi.

-Jedi Vs. Merc mode - Empowered only works on Jedi, Terminator only works on Merc.

-Optimized Source code to increase speed and stability.

 

Get it now at the Jedi Academy Website

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I like .NET overall. Some of the little things are pretty neat - like the auto-hideable sidewidows. Not only nifty, but it does allow you to see more code at once, which does increase your productivity...

 

The solution / project thing won't seem worth much if you only have one or two projects in a solution - like JKII, but once you have solutions containing almost 100 projects like we do at work, it starts to make sense... :)

 

To use 'Find in Files' across, say, the whole JKII project, select 'All Searchable Items' in the 'Look In:' drop down box...

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open up, say, the Solution Explorer window and then look at the top-right of the window. You'll see a tack icon. (Hover the cursor over it and you'll see 'Auto-Hide'.)

 

If you click this, the tack will turn sideways. Then, when you click back in the main window, the window should slide out to the side. To bring it back, move your cursor over the 'tab' now showing at the side...

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I think you should hold onto it, and make a JKIII mod, and then maybe release the source when JA is out. ;)

 

Any chance you can fix the /amthink emote?

The 'unstuck' animation, seems to jam-up a little.

With that said, any thoughts on adding a few more emotes to a newer version? :D

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This might be a dumb question but don't be mean, im kind of new with the JA mod but when i loaded it up and stuff, and im in the game and i wan't to like punish people it says that it doen't know what that command is, im pretty sure im typing it correctly but that thingy always pops up. any help? am i supposed to type something in first?

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Originally posted by CyBerNetiX

This might be a dumb question but don't be mean, im kind of new with the JA mod but when i loaded it up and stuff, and im in the game and i wan't to like punish people it says that it doen't know what that command is, im pretty sure im typing it correctly but that thingy always pops up. any help? am i supposed to type something in first?

 

If it gives you the "unknown command" error chances are the mod isnt being loaded. First you need to setup your passwords and such in the academy.cfg file.

 

Then, launch game and in the setup menu, go to the mods section and select JA Mod. Then click Load. Create your server. When your in game, open the console (shift ~) and type \exec academy.cfg

That will load your settings in the cfg file. Once that is done, you can now log in as an admin. In the console, type \amlogin <password> (its what you set in the academy.cfg file) then you can use the commands at your will :-)

 

Hope this clarify's everything for you. Good Luck!!

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Originally posted by Hèkx Nòxú

I think you should hold onto it, and make a JKIII mod, and then maybe release the source when JA is out. ;)

 

Any chance you can fix the /amthink emote?

The 'unstuck' animation, seems to jam-up a little.

With that said, any thoughts on adding a few more emotes to a newer version? :D

 

 

That's kind strange that it happens like that. I'll see what I can do, thanks for making a note about it :D

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