Druid Bremen Posted March 28, 2003 Posted March 28, 2003 I remember there was a way to , erm, suck a player out to his death. One example is the map "Mars". I think it can be found in either jkii.net or jk2files.com. I wonder how you do it?
yangyan Posted March 28, 2003 Posted March 28, 2003 Get your thing you would like to break and activate the vacumm. Turn it into a func_breakable. Now func_breakable -> target_activate -> trigger_push. Make the trigger_push inactive. Put a trigger_hurt behind the func_breakable. The player breaks the wall, gets pushed out, and gets killed.
yangyan Posted March 28, 2003 Posted March 28, 2003 That only works for SP, or if you just want a vacumm, just do a trigger_push and a trigger_hurt.
wedge2211 Posted March 28, 2003 Posted March 28, 2003 You use a trigger_push to do the actual throwing of the player into space. The way I did it in Mars, since there's no trigger_activate in MP and I couldnt figure out if a trigger_push can be turned on or off, was to make the trigger_push a really thin brush on the floor and then make an equally thin invisible door above it. When the door was triggered, it moved down and exposed the trigger_push.
Silverhawk2000 Posted March 28, 2003 Posted March 28, 2003 Originally posted by wedge2211 ...make the trigger_push a really thin brush on the floor and then make an equally thin invisible door above it. When the door was triggered, it moved down and exposed the trigger_push. Wedge, great work-around! Too bad some of the stuff from Single player is not available in MP
Recommended Posts
Archived
This topic is now archived and is closed to further replies.