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Status of the MOD


Darth_Linux

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Hi everyone

 

I must say first that Rich pulled quite a good joke on all of us. I didn't even get to see the page when it was up due to a long day at school and work, but judging by the number of threads and responses, it got a lot of peoples attention.

 

I'm really grateful for this because this means there are so many of you anxiously waiting for this MOD to get finished!

 

So, I felt obliged to let everyone know where we are with things and to reassure everyone that we are on track.

 

Obviously, as has been mentioned in other threads, things are moving slowly due to myself and half the team being involved in school and other real life duties. BUT, we are making steady progress. The new textures continue to come in at the rate of about 15 per week. We are busy skinning and making the effects for the new weapons, player models are all still in progress, maps are stalled, but I have 2 new mappers that may be joining the team very soon, and finally the code work is about to begin again.

 

We have a large number of assets finished, and it's mostly up to the mappers now to start giving us a place to put all those assets into game play before we can really start to make it all look "put together."

 

All in all, things are really "playable" yet, but we have a ton of resources finished, and once we get some maps completed and some codework done we'll probably be able put together an alpha test by mid-summer.

 

Honestly at this point I'm pretty sure the release version of the MOD won't be done until Christmas 2003 - quite a bit later than what I wanted - but that's just the way things go in this type of endeavor. Luckily I have a great team of guys and gals that are really dedicated and donate all their time for free, so I can't complain.

 

Anyway, thanks for the continued interest and support. Rich pulled a terrific publicity stunt today and surely garnered us lots of attention - there's no such thing as bad press - and perhaps we can attract some more people to the team from all of this.

 

thanks again to all of you!~~

 

Darth Linux

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Originally posted by Darth_Linux

The new textures continue to come in at the rate of about 15 per week.

 

This is the best update I've seen yet. Very detailed. Thanks for the info!

 

*** This right here will complement your thread, Darth.

 

Progress

LEVELS:

 

 

I: The Secret Base

100%

II: After the Massacre

35%

III: The Subterranean Hideout

50%

IV: Imperial Weapons Research Facility

10%

V: The Blood Moon

35%

VI: Crix Madine's Fate

0%

VII: Deadly Cargo

0%

VIII: Ice Station Beta

25%

IX: The Death Mark

35%

X: Jabba's Revenge

0%

XI: The Imperial Mask

0%

XII: Smuggler's Hijack

0%

XIII: The Stowaway

80%

XIV: The Dark Awakening

50%

 

 

OTHER:

 

Models

50%

Sound

70%

Music

90%

Scripting, Front End menus etc...

20%

Texture Re-creation

40%

 

 

TOTAL:

 

35%

 

 

Final Release Date:

Summer Christmas 2003

 

 

Demo Release Date:

Out Now!

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Originally posted by Katarn07

I wouldn't lie. I brag about having posted so much stuff in your forum. I even posted an advertisement for you here. That might get more visitors to your site, and maybe some new team members... ;)

 

Hey, hey - put your handbag away :)

 

Thanks for the plug!

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Looks like you're gonna have to...

 

Hopefully I can get an ingame trailer (or two) together when we have our alpha build. And I'm not talking about a one minute ****ty resolution one. I mean about 4 minutes of 640x480 action ;)

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Originally posted by The_One

Looks like you're gonna have to...

 

Hopefully I can get an ingame trailer (or two) together when we have our alpha build. And I'm not talking about a one minute ****ty resolution one. I mean about 4 minutes of 640x480 action ;)

 

Can you make sure it's under 15Mb in size? I have problems downloading larger files. :(

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Originally posted by StormHammer

Can you make sure it's under 15Mb in size? I have problems downloading larger files. :(

 

Well, I'd do a 320x240 version as well. I know some good optimzation settings for .mov files (likely format). And before you ask, even thought it's way too early, I'm not going to be doing a million different resolutions and formats - you get what you're given ;) But, that's all a way in the future.

 

StormHammer, how are you planning to download the full MOD? That ain't gonna be under 15 megs :p

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