angbandadmin Posted April 4, 2003 Share Posted April 4, 2003 i love bombers! most people think they suck because they can be picked off by anti air and air units but if you have a phalnax of bombers you can shread through enemy lines like cake. its great to turn a rush attack of noob trade fed mechs with a big ol cloud of bombers. anyway. i think there should also be tatical strike bombers in the new one, much more expensive like a cruiser but faster - that could almost take out any building with one payload (save fortresses). they would have to be brought back to base and reloaded. just an idea. Link to comment Share on other sites More sharing options...
another_trooper Posted April 4, 2003 Share Posted April 4, 2003 WOw that would be too powerful, man! you could just rush/build an airbase near the enemy and just kill him too quickly combining speed and power like you suggest is like giving the best of the 2 sides to one unit, it would become too strong, i think. . . Link to comment Share on other sites More sharing options...
Admiral Vostok Posted April 4, 2003 Share Posted April 4, 2003 Agreed. Too powerful. Link to comment Share on other sites More sharing options...
clonedjedi Posted April 4, 2003 Share Posted April 4, 2003 sounds more like a super weapon Link to comment Share on other sites More sharing options...
Tesla Posted April 4, 2003 Share Posted April 4, 2003 yer that sounds 2 powerful Link to comment Share on other sites More sharing options...
swphreak Posted April 4, 2003 Share Posted April 4, 2003 I think the bombers (as well as all the flying ships) need to be more... realistic. Having fighters just sitting there in space is so stupid. They need to be moving like the CnC: Generals planes are. And when they're done, they land back at the hanger, but unlike CnC:G I think the hanger should hold more than 4 ships... Also, speaking of bombers, I think the actual bombs should have an area effect. Like you click an area on the ground where you want them to drop the bomb(s) and say it happens to be where there is a small army heading towards your base. You drop the bomb and say it takes out all the troopers and damages the mechs. Link to comment Share on other sites More sharing options...
DarthMuffin Posted April 4, 2003 Share Posted April 4, 2003 Originally posted by StarWarsPhreak I think the bombers (as well as all the flying ships) need to be more... realistic. Having fighters just sitting there in space is so stupid. They need to be moving like the CnC: Generals planes are. And when they're done, they land back at the hanger, but unlike CnC:G I think the hanger should hold more than 4 ships... Also, speaking of bombers, I think the actual bombs should have an area effect. Like you click an area on the ground where you want them to drop the bomb(s) and say it happens to be where there is a small army heading towards your base. You drop the bomb and say it takes out all the troopers and damages the mechs. That's much like FC.... and I like that... Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted April 4, 2003 Share Posted April 4, 2003 Yeah me too. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 5, 2003 Share Posted April 5, 2003 We can already do that I think. Although the area of effect is pretty small. Link to comment Share on other sites More sharing options...
AlliedCommander Posted April 5, 2003 Share Posted April 5, 2003 For the advanced bombers of the non-shielded civs, an upgraded anti-air turret will destroy them with one shot. (a post 4 one). and the turrets can be seekers too (never miss). even with shielded aircraft the turrets are devastating. Im tired of air cruisers being destroyed with 3 shots by a turret. i don't even think they can run away even if they start the moment the first misslile is coming. With the attack ground they outrange turrets when done right, but with rurets in dangerous formations this already difficult (well somewhat) task is impratical. I think in gb2 aircraft should be 2 or 3 times tougher, similiar speed, same attack. Anit-air mobiles, troopers, and destroyers should be abou the same in deadliness (so with the upgrade of the air hp the attack of these also goes up) But turrets and fighters shouldn't be as deadly against aircraft. In gb2 the balance will definately be different so this could be worked out if they start on this early. --so for balance bombers and fighters should be better but more expsensive (they are cheap when you think realistically) for gb2 (if it exists). Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 5, 2003 Share Posted April 5, 2003 I believe fighters should stay quite weak against aa of any sort but bombers should be toughened. Add armor and hp maybe a little bit more range raise the cost to balance. It's doable. Link to comment Share on other sites More sharing options...
swphreak Posted April 5, 2003 Share Posted April 5, 2003 AC's are fine the way they are, I don't even like ACs. I basically use mine to take out my enemy's army that is coming to my base... Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted April 5, 2003 Share Posted April 5, 2003 AC's and fighters are fine, but bombers need some more hps (because they have like 1 range). And SWPhreak, gameplay over realism. Link to comment Share on other sites More sharing options...
swphreak Posted April 5, 2003 Share Posted April 5, 2003 I sooo saw that coming.... Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 6, 2003 Share Posted April 6, 2003 lol Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted April 6, 2003 Share Posted April 6, 2003 When did I start becoming predictable? Link to comment Share on other sites More sharing options...
joesdomain Posted April 6, 2003 Share Posted April 6, 2003 I think bombers should be given more armor, hit points, and shields of the range is going to be 1. I also think advanced bombers should release two bombs instead of one. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 6, 2003 Share Posted April 6, 2003 Originally posted by joesdomain I also think advanced bombers should release two bombs instead of one. Or they could have a higher attack. Link to comment Share on other sites More sharing options...
joesdomain Posted April 6, 2003 Share Posted April 6, 2003 I think I remember seeing the Tie Bombers in Empire strikes back dropping at least 2 bombs on the Asteroid in that scene. That is why I said 2 bombs dropped for Advanced Bombers. Link to comment Share on other sites More sharing options...
angbandadmin Posted April 7, 2003 Author Share Posted April 7, 2003 actually i find a big cloud of bombers 20 plus can take out some anti air turrents pretty fast. its actually harder to take out anti air troopers than anything else. Link to comment Share on other sites More sharing options...
Tesla Posted April 7, 2003 Share Posted April 7, 2003 research shield modifacations to add shields it adds protection , not much but with a group of 30 should wipe a base out !!! Link to comment Share on other sites More sharing options...
AlliedCommander Posted April 7, 2003 Share Posted April 7, 2003 Lol, i don't think 30 would do it. Most people that late in the game would have anti-air turrets, and more than 1 would likely halt your attack. What if they have 1 fighter? Only 1 will mean death for the fighters. and ground anti-air. A shielded fortress. A group of 70-some of fighters and a group of 70-some bombers (all post Naboo)with 16 acs for support as well as mniimal ground support had took about 57% casualties in overwhelming a base, which didn't have much anti-air. The fighters cleared out their air and took hits bombers went straight for turrets. I was desperate so i wouldn't recommend this (not like its original or anything). What if, going straight for the anti-air, i kil all anti-air but 1 100 hp turret and the entire force is killed before it even targets ground forces (assuming ti didn't have as much)? That would be extremely annoying. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 7, 2003 Share Posted April 7, 2003 Well you should play with rebs. Airspeeders take care of AA mobile, Fighters other fighters, bombers aim for turrets and ac the forts. But you need a hell of a lot of each of those...That's why even with rebs I use a lot of mounties and keep Air only as a support force. Link to comment Share on other sites More sharing options...
joesdomain Posted April 7, 2003 Share Posted April 7, 2003 I use alot of mounties, pummels, undeployed cannons to attack turrents, fortresses, command centers, and anti-air turrents. Bombers I use on shields, power cores, and other buildings. Link to comment Share on other sites More sharing options...
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