razorace Posted April 15, 2003 Share Posted April 15, 2003 Thanks, 12345678, that's good and bad at the same time. It sounds like it supports it but there's some work to do first. Anyway, thanks for the information. Link to comment Share on other sites More sharing options...
razorace Posted April 15, 2003 Share Posted April 15, 2003 1 point = post a post/thread 1 point = someone posts in one of your threads -1 point = someone rates one of your posts down 1 point = someone rates one of your posts up Link to comment Share on other sites More sharing options...
12345678 Posted April 15, 2003 Share Posted April 15, 2003 ahh i see. call me number guy, lol, this name is a sign of the signup probs i was having when i made the account. yeah thats how the collision sounds to me, as though its not a herculean coding task. imho, it would be hard to get a 'real' combat system into torque, but easier than any fps i can think of. making something like rune or jk2 shouldnt be too hard, more animation work than coding prolly. so c'mon, cough it up, whats your friend got planned? Link to comment Share on other sites More sharing options...
razorace Posted April 15, 2003 Share Posted April 15, 2003 Well, he wanted me to go pro and make a game with him. I don't think we're ready yet so it's sort of fallen by the way side. Link to comment Share on other sites More sharing options...
12345678 Posted April 15, 2003 Share Posted April 15, 2003 hmm. im planning a fantasy rpg, sort of like warhammer frpg but less cartoonish, a gritty medieval setting. atm i want combat similar to jk2's, except with more attack maneuvers, with more precise control over what move is used. designing the player interface right now. Link to comment Share on other sites More sharing options...
razorace Posted April 15, 2003 Share Posted April 15, 2003 Well, I'd love to go pro but I'd need to have some financial support to do it. Gotta pay the bills somehow. Link to comment Share on other sites More sharing options...
12345678 Posted April 15, 2003 Share Posted April 15, 2003 yeah i hear you there. im not trying to go pro myself, i just want to make a game. not saying i wouldnt charge for it if it looked feasible, but getting it made comes first. why dont we find an irc channel somewhere, id love to talk to you and your friend, maybe we could work together or just bounce ideas? heh, torque rules. i was just going through the code snippets last night, looking at the inventory system someone submitted. im thinking to myself "no, that wont work, i need a drag n drop icon inventory system. so i check in today, and there at the top of the list is a fresh code snippet - drag n drop inventory. hehehe, gotta love that! Link to comment Share on other sites More sharing options...
razorace Posted April 16, 2003 Share Posted April 16, 2003 I'll email you my contact information. I'm willing to do a work-for-tools but I don't have the financial backing to do work without some sort of pay. Link to comment Share on other sites More sharing options...
12345678 Posted April 16, 2003 Share Posted April 16, 2003 ok, awaiting authorization on icq. is razor_ace an irc channel at gamesnet or did you forget the channel? Link to comment Share on other sites More sharing options...
razorace Posted April 16, 2003 Share Posted April 16, 2003 It's the nick I normally go by. Link to comment Share on other sites More sharing options...
razorace Posted April 16, 2003 Share Posted April 16, 2003 It's the nick I normally go by. Link to comment Share on other sites More sharing options...
12345678 Posted April 24, 2003 Share Posted April 24, 2003 check your pms rz... Link to comment Share on other sites More sharing options...
Emon Posted April 24, 2003 Share Posted April 24, 2003 Wudan, if I understand you, you already can get new animations into the game but don't want to share it? Link to comment Share on other sites More sharing options...
razorace Posted April 25, 2003 Share Posted April 25, 2003 As far as I know, that's a dirty, dirty lie...unless you count a offset arm as a new animation. Link to comment Share on other sites More sharing options...
Emon Posted April 25, 2003 Share Posted April 25, 2003 You've said, wudan, that you can manually manipulate and animate stuff in the code. Could you read animation data from a seperate, external file, or would it not be that good? Link to comment Share on other sites More sharing options...
razorace Posted April 25, 2003 Share Posted April 25, 2003 I'm not Wudan, but, yes, you technically could but it would require a lot of work and probably run like crap. Link to comment Share on other sites More sharing options...
Code Posted April 25, 2003 Share Posted April 25, 2003 or maybe break the timer ? [/inside] Link to comment Share on other sites More sharing options...
Wudan Posted April 26, 2003 Share Posted April 26, 2003 2 things: New animations: POSSIBLE. You could, if you wanted to, hex edit the animation file TO HELL and back. Animation Tool: The goodness of being able to create new animations without purchasing an expensive program for thousands of dollars sounds great, right? It sounds good to me, too. It took a while to get animations debugged to the point that they are at, while trying to keep the code as portable and bug-free as possible. This has had a very steep learning curve, but I've progressed fairly far, but still don't have anything really good to show you, ie no new animations yet. I am working on making it reasonably easy to use, which has proven hard to do. Essentially, a free tool doesn't cost you any money, but it costs me a lot of time. At times it seems that no one is interested in new animations - probably because I said ... 4.5 months ago that it was possible and still we have nothing, so this in a large way is my fault. However, please understand that I am not one of the coding greats, like ydnar or RR2DO2. I've not even been coding C for a year and I'm trying to write a program that manipulates skeletons - my first program, in fact. So please don't be too harsh - I'm trying to do something for the community and JA's community that they could not do for themselves. Link to comment Share on other sites More sharing options...
Emon Posted April 26, 2003 Share Posted April 26, 2003 I appreciate it. Don't worry if people aren't interested in it for JO anymore. When JA comes along, Raven probably isn't going to have any magical tools to edit animations, and seeing how that game will probably be much more popular than JA, your work is hardly in vein. Link to comment Share on other sites More sharing options...
Wudan Posted April 26, 2003 Share Posted April 26, 2003 Thanks, Emon. JA rekindled my desire to edit Ghoul2 animations. The Ghoul2 system is strong and flexible, but frozen to the mod community. I just defined a new filetype for the tool today, called "Spoon", or .spn. Because moving bones individually would probably kill a man, because of their "crappy hierarchy", the Spoon file defines a system where you can define / alter the quaternions of more than one bone at a time. It's a binary filetype, and I just implemented a way to make one using the tool and manually keying each bone in, but that just about KILLED me. I only did the right arm and the left arm and got really really really annoyed when I keyed in one part wrong. It'd be hard to explain why, but, trust me, it's for functionality, and that is a good thing. (ps - why'd I name it Spoon? The tool is being called GlaNeo at this point, figure the rest out ) Link to comment Share on other sites More sharing options...
recombinant Posted April 28, 2003 Share Posted April 28, 2003 yeah... got the reference immediately. ...especially since this evening I was over at a friend's house and when preparing a cup of coffee I blurted out, "There is no spoon." BTW, Wudan, I'd like to chat at length with you about this week about this topic, perhaps this week on icq or #jk2coding? I'd really like to catch up a bit and find out what's going on & what progress you've made in the last couple of months, since I have a vested interest in this issue. Thanks! Link to comment Share on other sites More sharing options...
razorace Posted April 28, 2003 Share Posted April 28, 2003 Damn, are the nrgforums down again? Anyway, on the qvm side of things, I'm rewriting the animation code to make it more usable. I'm about 40% done. Link to comment Share on other sites More sharing options...
Anakin Posted April 28, 2003 Share Posted April 28, 2003 Did any of the files that I got from Ravensoft be useful? I can proberly get some more from them as well. You ask and I will get them. Link to comment Share on other sites More sharing options...
Wudan Posted April 28, 2003 Share Posted April 28, 2003 The only thing I might want from Raven is the ModView source. Because an XSI file is still painfully limited to people who can use XSI (and people who can figure out how to do it thru 3dsm), this route is not really what I'd call a great solution. The fact that people still need 3dsm to make a model, is a problem, IMO, and creating a solution that only helps the few people who have XSI is still not a really good solution. So, I am on the verge of having a rough rough draft of a way to create new animations, or at least new single frame animations, which will lead to innovations on how to make the system work better and fork off in to a 'key-frame' new animation sequence generation process. But first, I'm going to stick what I've got down and see how easy it is to make a new animation. This will, I hope, lead to more innovations and progress. To challenge me, what kind of a single-frame animation should I try to peice together? Link to comment Share on other sites More sharing options...
recombinant Posted April 28, 2003 Share Posted April 28, 2003 Originally posted by razorace Damn, are the nrgforums down again? yep.. been down for a couple of days now. Anyway, on the qvm side of things, I'm rewriting the animation code to make it more usable. I'm about 40% done. What sort of modifications are you performing? Link to comment Share on other sites More sharing options...
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