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Interview with Bioware's co-CEO


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here: http://xbox.ign.com/articles/393/393157p1.html

 

this small piece of spoiler inside it

 

 

Some of the Dark side quests will have an impact sort of beyond the immediate setting. One of the examples is there's an underwater level where there's fish that you need to poison or figure out some way to drive them off. If you do it the Light side way, you figure out a way to drive them off without poisoning then the material that goes into healing packs, which is actually made on this planet, will be plentiful in the future. Your Dark side effect is to poison the fish and poison the area which diminishes the availability of the material to make healing packs which will affect you later.

 

 

n then there was something abt them allowing us to save anywhere in the game

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The interview isn't old just the info.

 

It's a good catch.

Leemu is also right in that our newer members probably have never heard this before.

 

We've been here for every chat and story but they haven't. It's a good lesson for me to learn.

 

I am humbled. <--Don't get used to it.

 

 

edit- I just realized I'm getting close to 2000 posts. :eek::(

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I've made my mistake of posting old info, looks like we all will learn the hard way. :D

 

Despite it being old news, I like that concept of how your actions will affect the availiability of supplies/surroundings later in the game.

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Originally posted by Jedi220

I've made my mistake of posting old info, looks like we all will learn the hard way. :D

 

Despite it being old news, I like that concept of how your actions will affect the availiability of supplies/surroundings later in the game.

 

Haven't we all? :D

 

I especially liked hearing them reassure the amount of replayability in the game. It's music to my ears.....:)

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