angbandadmin Posted April 22, 2003 Posted April 22, 2003 does it increase the speed of gathering? does it make them regenerate or be built faster? i missed this somewhere.
joesdomain Posted April 22, 2003 Posted April 22, 2003 I don't know! I always wondered if power cores increased the gathering speed of the workers. Maybe one of the other regular members can answer that question.
SE_Vader_536 Posted April 22, 2003 Posted April 22, 2003 power cores help buildings create units faster and research faster. They do not enhance units within their range. Power cores therefore cannot effect the rebuilding speed of the farms (which counts a worker task not a building task) or the workers gathering speed. This stuff is in the game manual. The power cores make all buildings work at 100% effieciancy, except command centers, turrets, and fortresses because they do not require power cores to be fully powered. if the building has a blinking red light on it somewhere that means it need power. no farm or unit has that light on it.
angbandadmin Posted April 22, 2003 Author Posted April 22, 2003 i knew i had read it somewhere....... thanks.
SE_Vader_536 Posted April 22, 2003 Posted April 22, 2003 no problem anytime. but next time try checking the manual first;)
Compa_Mighty Posted April 22, 2003 Posted April 22, 2003 I'm almost sure fortresses do need power cores. Correct me if I'm wrong, about the manual, mine disappeared. I know it's weird, but one day it disappeared and I haven't found it ever since.
Sithmaster_821 Posted April 23, 2003 Posted April 23, 2003 Freaky... Yeah, forts, cc's, and, in CC, nurseries dont need power cores. Compa, by the way, I really liked your Aztec civ on AoMH. There were some balancing problems I noticed, but on the whole it was well written and incredibly informative. I still think that going with Atlantis wasn't the best course of action for ES:mad:
joesdomain Posted April 23, 2003 Posted April 23, 2003 I never knew fortresses, command centers, turrents did not need power cores for full power. I always put power cores at each building. I guess that is unneccasary.
pbguy1211 Posted April 23, 2003 Posted April 23, 2003 don't you guys read the manual? the green light(i think) means it's powered the yellow(i think) means it's shielded a red light means it's unpowered
angbandadmin Posted April 23, 2003 Author Posted April 23, 2003 its a red light and yeah i read the mannual. i dont have it stapled to my forehead however.......im not sure where i put it.
joesdomain Posted April 23, 2003 Posted April 23, 2003 I read the manuel. I thought every building I made had red light which means no power. I thought you had to build a power core to give it power and change the light to green and put a shield generator around it to give it a yellow light. Or something like that. I didn't know the command centers and fortresses didn't need power cores.
pbguy1211 Posted April 23, 2003 Posted April 23, 2003 joe is correct... as i've previously posted. i dont have the manual stapled to my head, but i did read it once and i remembered it...
AlliedCommander Posted April 23, 2003 Posted April 23, 2003 Why would turrets ever need power? They can do exactly 1 thing---fire. Anyone else feel ripped off by the power droid? I mean it was a noble idea, but 1. it is rarely used 2.looks the same for all civs and 3. here's the air cruiser, 280 hps with shields and 80 attack, etc.........and here's the power droid! I guess i just wish they had added more units.
SE_Vader_536 Posted April 23, 2003 Posted April 23, 2003 power droids are usefull and necessary. they allow a portable source of power that has been needed for a while. without you would have to put power cores next to every resource collecting building while in cc all u have to do is move a power driod near it when you need to research.
pbguy1211 Posted April 23, 2003 Posted April 23, 2003 i use power droids early on near resource centers. carbon is precious early on and why bother building a new core just to upgrade gathering technologies? put the droid there, then move it in 10 secs when the researching is done to another pile.
swphreak Posted April 23, 2003 Posted April 23, 2003 Power Cores don't effect the farming farming. It effects the gathering speed, but only if a power core/droid is near a resource bulding. And powercores are not NEEDED, but it sure as heck makes units build faster and researches faster....
pbguy1211 Posted April 23, 2003 Posted April 23, 2003 Originally posted by StarWarsPhreak Power Cores don't effect the farming farming. It effects the gathering speed, but only if a power core/droid is near a resource bulding. This statement is wrong... but I also don't think it's what you meant to type... The power core near a FOOD PROCESSING CENTER ONLY, ONLY affects the time of the research you do at that building. For example, an unpowered processing center doesn't research the technologies as fast as a powered one. IT does NOT affect the gathering speed! Gathering speed is affected by the technologies you've researched at the centers.
angbandadmin Posted April 23, 2003 Author Posted April 23, 2003 ok smartguys.... the upgrade on powercores in T4 which allows for faster research....... does that affect the fortresses and command centers? i tested it and i think it does........if they are in the powercore radius or not.
pbguy1211 Posted April 23, 2003 Posted April 23, 2003 it affects the research speed of ALL technologies and upgrades. so your answer, if i understand your question correctly, is yes
swphreak Posted April 23, 2003 Posted April 23, 2003 I honestly have no idea..... I think I was reading about some other game where if you have some unit neardy it made workers work faster....
joesdomain Posted May 1, 2003 Posted May 1, 2003 I think there should be more than one upgrade for power cores. There is two upgrades for increasing hit points and shields for power cores. I think there needs to be two upgrades to research that makes researching faster for all buildings.
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