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Do power cores have any affect on farms?


angbandadmin

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Posted

power cores help buildings create units faster and research faster. They do not enhance units within their range. Power cores therefore cannot effect the rebuilding speed of the farms (which counts a worker task not a building task) or the workers gathering speed. This stuff is in the game manual.

 

The power cores make all buildings work at 100% effieciancy, except command centers, turrets, and fortresses because they do not require power cores to be fully powered. if the building has a blinking red light on it somewhere that means it need power. no farm or unit has that light on it.

Posted

I'm almost sure fortresses do need power cores. Correct me if I'm wrong, about the manual, mine disappeared.

 

I know it's weird, but one day it disappeared and I haven't found it ever since.

Posted

Freaky...

 

Yeah, forts, cc's, and, in CC, nurseries dont need power cores.

 

Compa, by the way, I really liked your Aztec civ on AoMH. There were some balancing problems I noticed, but on the whole it was well written and incredibly informative. I still think that going with Atlantis wasn't the best course of action for ES:mad:

Posted

I read the manuel. I thought every building I made had red light which means no power. I thought you had to build a power core to give it power and change the light to green and put a shield generator around it to give it a yellow light. Or something like that. I didn't know the command centers and fortresses didn't need power cores.

Posted

Why would turrets ever need power? They can do exactly 1 thing---fire.

Anyone else feel ripped off by the power droid? I mean it was a noble idea, but 1. it is rarely used 2.looks the same for all civs and 3. here's the air cruiser, 280 hps with shields and 80 attack, etc.........and here's the power droid!

 

I guess i just wish they had added more units.

Posted

power droids are usefull and necessary. they allow a portable source of power that has been needed for a while. without you would have to put power cores next to every resource collecting building while in cc all u have to do is move a power driod near it when you need to research.

Posted

i use power droids early on near resource centers. carbon is precious early on and why bother building a new core just to upgrade gathering technologies? put the droid there, then move it in 10 secs when the researching is done to another pile.

Posted

Power Cores don't effect the farming farming. It effects the gathering speed, but only if a power core/droid is near a resource bulding.

 

And powercores are not NEEDED, but it sure as heck makes units build faster and researches faster....

Posted
Originally posted by StarWarsPhreak

Power Cores don't effect the farming farming. It effects the gathering speed, but only if a power core/droid is near a resource bulding.

This statement is wrong... but I also don't think it's what you meant to type...

The power core near a FOOD PROCESSING CENTER ONLY, ONLY affects the time of the research you do at that building. For example, an unpowered processing center doesn't research the technologies as fast as a powered one. IT does NOT affect the gathering speed! Gathering speed is affected by the technologies you've researched at the centers.

Posted

ok smartguys....

 

 

the upgrade on powercores in T4 which allows for faster research.......

 

does that affect the fortresses and command centers?

 

i tested it and i think it does........if they are in the powercore radius or not.

Posted

I think there should be more than one upgrade for power cores. There is two upgrades for increasing hit points and shields for power cores. I think there needs to be two upgrades to research that makes researching faster for all buildings.

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