pbguy1211 Posted May 20, 2003 Share Posted May 20, 2003 my absolute FAVORITE t4 army is a mix of a wings and mounted troopers. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted May 20, 2003 Share Posted May 20, 2003 SE_Vader: It depends on what you're up against. Praetorian: Get him to go Random if he can't decide. I always play random, unless there is a civ I haven't played for a while. It seems like the randomiser (on my comp at least) chooses Republic and Wookiees more than the others, so often there will be a civ I haven't played for ages (it seems to choose Naboo and Confederacy the least). Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 20, 2003 Share Posted May 20, 2003 damn, i only got a 12? some of those were hard. Link to comment Share on other sites More sharing options...
Praetorian Posted May 20, 2003 Share Posted May 20, 2003 He likes the wookies and republic, but the problem is the fact that I am usually against another guy who plays empire when I'm w/ the guy who can't decided. Empire's Dark Troopers mow down troopers, and both wookies' and republic's main ground force is troopers. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted May 24, 2003 Share Posted May 24, 2003 As this thread is in risk of dying, I'll post this not terribly deep strategy question: Which units are the most important for each Tech Level for each civ? Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 24, 2003 Share Posted May 24, 2003 for each civ? well... up to t3 they're all the same. then you get your unique units. Naboo should stick to air and jedi. Rebels, troops and air (speeders are BIG vs mechs). Wookies have good everything. Republic: troops, air and jedi. Gungans, troops and mechs. TF, mechs. Confeds, troops and mechs. empire, mechs, h. weaps. and troops (DTs). In tech 4? Keep in mind it's all economy based and nothing will beat a strong, balanced force with ease. Emp: Walkers, AA mobiles, Mech Destroyers Rebs: Mounties, Speeders, A wings. Masters if you can afford them. Naboo: Masters... Crusaders, Strikes. Wookies: Troops, Air and Mechs + H Weaps. Confeds: Troops, Mechs, H Weaps. TF: Mechs, Heavies. Rep: Jedi, Air, Troops (because they build so fast.) Gungans: Troops, Mechs, Heavies. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted May 24, 2003 Author Share Posted May 24, 2003 I'm sorry pbguy but I don't see why you would use Wookiee mechs. They only cost less but they're weak as hell. Simply make troops and air. And as a side note to everyone, never make a trooper only army. You're gonna get squashed. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted May 27, 2003 Share Posted May 27, 2003 Yeah, t3 wookies should concentrate on troops/air, with heavy weapons support. Emps are the ones who should have the varied army. Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 28, 2003 Share Posted May 28, 2003 Well, obviously wookies have the strongest troops. with heavies being big as well. i think fighters are fairly useless unless they're in mass and FU'd a few AA mobiles can eliminate your air pretty fast. some dude fast t3'd me today and did an AIR RAID with it... bad idea. so i trooped his carbon guys, took out his power core to his airbases, and used aa troops on his fighters. he resigned shortly thereafter. i think only the unique air units serve any real purpose. starfighters for scouting and occassional raiding. a wings for trooper raids/strikes. and speeders as defense for mechs. fighters kinda suck and cost a lot to make FU. Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted May 28, 2003 Share Posted May 28, 2003 Fighters? Suck? Wow, we have different ways of playing the rebs. An air attack supported by a t2->t3 rush by troopers is devastating. In t3, aa is incredibly weak and quite inaccurate. A tiny fleet of fighters can handle most of the aa troopers that they send at you, esp with ground support. Bombers make for crucial t3 seige, especially for air strong and heavy weak civs like the naboo and the rebs. Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 28, 2003 Share Posted May 28, 2003 yeah, but in t3 all air and troops are the same. i like to use troopers in t2 to attack your carbon guys. regular troopers are cheaper than aircraft... THEN after troopers i send in a bunch of mounties to get your power cores and turrets. followed by another wave of troopers. getting the power core is key. the thing is to get the other guy BEFORE T3 when they can access mechs and fighters. most people dont realize the power of a mounted trooper either. support them with troops and it's all good times for you! Link to comment Share on other sites More sharing options...
pbguy1211 Posted May 28, 2003 Share Posted May 28, 2003 I have been offically SPANKED on the zone... thunderkracker kicked my ASS! never let it be said he doesnt exploit the hell out of the naboo nova bonus. mounties, mounties, and more mounties.... Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted May 28, 2003 Share Posted May 28, 2003 i like to use troopers in t2 to attack your carbon guys. regular troopers are cheaper than aircraft... THEN after troopers i send in a bunch of mounties to get your power cores and turrets. followed by another wave of troopers. getting the power core is key. the thing is to get the other guy BEFORE T3 when they can access mechs and fighters. most people dont realize the power of a mounted trooper either. support them with troops and it's all good times for you! Yeah, that tends to be the most popular strat, although I usually sned the troops and mounites together. One unit armies are never smart. Link to comment Share on other sites More sharing options...
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