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Karma System?


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Anyone think they should Implement a Karma system? Maybe instead of crafters being able to craft weapons that use a certain "color" lazer/beam/blast/shot. That the color would depend on the certain characters Karma level. The obvious color's of the Imperial/Rebel - Darkside/Goodside would depend on Karma. (Karma is sort of a social status {sorta an xp system} you get from the creatures you kill. Kill too many Good creatures will end you up with a negative karma. Kill too many Bad things will end you up with a positive.

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I actually think it might work. (only it would be killing Rebs or Imps, not monsters). To distort 3PO's quote, "The odds of sucsessfully implementing a Karma System into SWG ar approximently 3720 to 1!". Then again, Han did get through the asteroid field. However, it's fine just the way it is about Rebs and Imps right now. To be "Bad" all you have to do is overt to the Empire. To be "good" all you have to do overt to the Rebels. Much more Star Warsy.

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