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Posted

Prequels? :confused:

 

Dark Forces is a game where you play as Kyle Katarn as a merc for the Rebellion and must do various things for them, the main one being to destroy the Dark Trooper project.

 

Darktroopers are robotic stormtroopers with a whole lotta fire power and destructoin!

 

Along the way, you get to steal the Death Star Plans (that's the mod's demo, get it at the main site now ;)), infiltrate dozens of secret Imperial Facilities using your big giant arsenal to take out any opposition yoy may will recieve, and rescue a few people and even confront a familar face (or masked face) or two...

  • 2 weeks later...
Posted

...let's just say we've seen some more than satisfactory results with regard to mirrors.

 

Whether or not the mappers are going to employ it is another issue entirely.

 

:D

Posted
Will there be mirrors in DF mod?

 

Out of curiosity, where were you thinking we'd use mirrors?

 

 

However, on a related topic, if anyone has played the JK2 demo, the reflective floor of the room where you duel the Reborn is AWESOME!!!

 

:holosid:

Posted

@JediStone:

I was very close including a reflective floor into the demo level. But it turned out to look too clean... :D

 

Maybe we could include something similiar in another level... (DF is dirty dirty dirty ;) )

Posted
Originally posted by MilesTeg

@JediStone:

I was very close including a reflective floor into the demo level. But it turned out to look too clean... :D

 

Maybe we could include something similiar in another level... (DF is dirty dirty dirty ;) )

 

True, but the empire is clean, clean, clean!!! :D

 

Hopefully we can find a place that it would fit in the game someplace. That would be SO cool (and impressive!) :thumbsup:

 

Oh yeah... on another side note, I created my first map last night (I'm a total mapping noob, but I thought it would be good to learn about the process since it will help me with my coding...)

 

:holosid:

Posted

This may not fit in the DF mod, but it would be cool to have a bad guy hanging on the cieling and you can see him through his reflection on the floor. Or maybe a part where you can see around corners because of a mirror.

Posted
Originally posted by Solbe M'ko

This may not fit in the DF mod, but it would be cool to have a bad guy hanging on the cieling and you can see him through his reflection on the floor. Or maybe a part where you can see around corners because of a mirror.

 

So you just want a random guy hanging from the ceiling?

 

Erm k... You go back to your hole in the ground now :p

 

 

 

 

 

 

Possibly the most ludicrous suggestion we've ever had...

Posted

I think he meant the seeing someone around a corner, although he could be contending that Kyle should be deaf, and only notice Boba Fett when he looks down at the now miraculously mirrored landing pad.

Posted
Originally posted by JediStone

Oh yeah... on another side note, I created my first map last night (I'm a total mapping noob, but I thought it would be good to learn about the process since it will help me with my coding...)

 

Oh yeah... on another side note, I created my first d3 map today (and it´s awesome!) :D

 

 

yes, I thought about mirrored surfaces for coruscant :)

Posted

Bear in mind, mirrors tend to kill the frame rate of lower end systems.

 

Can mirrors be incorporated into LoDs? That would be a neat way of doing it :)

Posted

As I mentioned earlier, it may not fit in the DF mod. Geez, who pissed in your cornflakes?

 

Anyway, in the last mission, will those "shoot the button" puzzles be included? I suppose they would be, but still, they were a waste of time.

Posted

The_One is right. Everything inside a mirror has to be drawn by the graphics card. So if you have 10 Stormtrooper standing on a mirrored floor, the engine will draw 20 Stormtroopers.

 

It´s not that this would be impossible, but when you´re mapping something like that you have to keep that in mind and use this effect very wisely

Posted

No mirrors. I will barely be able to run the mod, and mirrors appear as a big yellow dealy, and we don't want that, do we? (despite what I asked for Anteevy)

Posted

Isn't there any way that mirrored surfaces could be in a level but taken out by turning down the detail in the setup? There probably isn't but I would like to see them in the MOD... just not at the expense of those with lower-end systems (Like me actually...).

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