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Originally posted by Solbe M'ko

See, now I'm thinkin' like: If this character is a padawan, wouldn't the missions be kinda lame? I mean, sure the trainees fights in the EU but not so much as their masters. Furthermore, as this game will take place before the Yuuzhan Vong show up, what kind of storyline could the developers put in without altering the timeline?

 

I think they are not sticking strictly to EU ... which is a good thing IMO. I have no love for the whole NJO series.

 

Mike

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Originally posted by Solbe M'ko

See, now I'm thinkin' like: If this character is a padawan, wouldn't the missions be kinda lame? I mean, sure the trainees fights in the EU but not so much as their masters. Furthermore, as this game will take place before the Yuuzhan Vong show up, what kind of storyline could the developers put in without altering the timeline?

 

Er...why should the missions be lame? In the first instance, if you are a Padawan accompanying your Master on a mission, the mission itself could be considerably dangerous. Just look at what happened in TPM. Also, there are a multitude of scenarios in which the Padawan could be left to fend for themselves in a hostile environment.

 

Considering the size and complexity of the Star Wars 'galaxy', I don't see why any of the missions should have any bearing on stories in the EU anyway. There are probably wars, civil disputes, and who knows what else that goes on in the galaxy, which all have to be handled by people other than the traditional heroes. Frankly, I'm a bit tired of all of the 'galaxy-saving' storylines in the EU anyway. Let's get down to dealing with some local business, which can be just as dangerous and meaningful...and exciting. :)

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Originally posted by StormHammer

Er...why should the missions be lame?

 

Lameness is in the eyes of the beholder ... think about Tavion in JKII. Facing her was very difficult at the time - but given the skills you get later it would have been trivial. Perhaps the enemies faced and challenges would not require a Jedi Master, but that doesn't mean they shouldn't be difficult and interesting.

 

Mike

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Originally posted by Solbe M'ko

I like that "civil dispute" idea, but I get a gut feeling that this WILL be a big huge galaxy saving- style storyline, just based on what I've seen in the last JK games.

 

Perhaps some of the early Padawan missions can be about local disputes ... but there is no doubt that the end will be about saving the galaxy. Nor is there any doubt that any sequel will assume you took the 'Light' path.

 

Mike

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Originally posted by txa1265

Nor is there any doubt that any sequel will assume you took the 'Light' path.

 

Mike

 

I fear you may be right. :( If they can allow you to take command of a TIE fighter and shoot down the Rebels, or set up your own little Galactic Empire in SWGB, I don't see why we can't be allowed to go totally Dark side for an entire game. Maybe they should think about making a Dark-sider game specifically in the future to 'bring balance to the Force'. Then maybe you'd get to use some of the Sith-type gear we saw in TPM, etc. :)

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Originally posted by StormHammer

Considering the size and complexity of the Star Wars 'galaxy', I don't see why any of the missions should have any bearing on stories in the EU anyway. There are probably wars, civil disputes, and who knows what else that goes on in the galaxy, which all have to be handled by people other than the traditional heroes. Frankly, I'm a bit tired of all of the 'galaxy-saving' storylines in the EU anyway. Let's get down to dealing with some local business, which can be just as dangerous and meaningful...and exciting. :)

An excellent point. I only wish this route was used more in the EU. Even in a galaxy of relative peace, there are lots of opportunities for great stories (even the Prequals started out this way). I liked the Bounty Hunter short stories and Tales from the Cantina type of stuff. You can have many interesting stories dealing with intrigue and wars in different areas that don't necessarily affect the galaxy as a whole. This doesn't make them any less interesting, IMO. This would give writers (and game makers) a lot more freedom with their stories, instead of having to shoe-horn them into an inconsistent timeline.

 

That's one of the reasons I really dislike the NJO. To me, there is no need to have a galaxy-conquoring race to make stories in the post-ROTJ era interesting.

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Thats a very good point. The cantina books were a great way to add to the complexity of the universe. I admit, the Vong isn't really such an original creation, but they do have some qualities that would be interesting to see in a game, particularly their fervent religious zeal.

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