zERoCooL2479 Posted May 8, 2003 Share Posted May 8, 2003 The JA Mod 1.3 is coming along great and is in the midst of the final test stage. There will be 2 versions released. 1) The standard .zip style 2) A Windows Installer This will hopefully eliminate some of the install e-mails I get regarding the mod. But enough of that...Here are some things to look forward to in the new mod... g_mAdminGun - Enables/Disables AdminGun system. (includes script) Invisible Saber Bug fix. New BanIP.dat file stores banned ip's. Full use of 1024 saved ips activated! (written by Lee Oattes) Clients cannot use emotes during movements, specials, backattacks, and other saber attacks. Spectator following/saber throw bug fixed. New cVar g_mNameChange - Name changing time allowance, default is 1 minute. madminaccess, mdenyadminaccess - commands for granting/denying admin access to clients. Same name checking, auto renames when a client with same name is found. ignore - ignore any chatting by a specific client. and much much more.... Well, there is the sneak peek...This upgrade is going to be the biggest out of all previous versions of JA Mod and it is going to be well worth it. I'm working almost non stop to release this ASAP. (trying for this weekend) However, if not, definitly sometime next week...I will keep you posted. Link to comment Share on other sites More sharing options...
razorace Posted May 8, 2003 Share Posted May 8, 2003 working almost nonstop? Maybe you need to pull back a little bit and do some general surveying of the code before you start changing stuff. It would save you time in the long run. Link to comment Share on other sites More sharing options...
Sam Posted May 8, 2003 Share Posted May 8, 2003 sounds good. can you make jumping off walls while not on the ground an option that was one of my favorite features on jedi mod. if JA had it would be the best mod in the history of jk2(if it isn't allready). Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted May 8, 2003 Author Share Posted May 8, 2003 Originally posted by razorace working almost nonstop? Maybe you need to pull back a little bit and do some general surveying of the code before you start changing stuff. It would save you time in the long run. I don't understand what you mean? Something wrong with my code? If thats the case, then hell yeah I been doing major code tweaks. That actually was the first thing I began to do before implementing it. It's going to be great...Optimism Link to comment Share on other sites More sharing options...
MuRaSaMuNe Posted May 8, 2003 Share Posted May 8, 2003 You think you can fix the resurrection bug with terminator? If you killyourself then terminate yourself, you can resurrect. Also, is there anyway you can make dueling like it is in Omni Mod? (When you're in the duel, you can only see your opponent, everyone else goes invisible to you, people outside of the duel can walk through the duelers to avoid any interruptions at all) That would be really handy. Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted May 9, 2003 Author Share Posted May 9, 2003 Originally posted by MuRaSaMuNe You think you can fix the resurrection bug with terminator? If you killyourself then terminate yourself, you can resurrect. Also, is there anyway you can make dueling like it is in Omni Mod? (When you're in the duel, you can only see your opponent, everyone else goes invisible to you, people outside of the duel can walk through the duelers to avoid any interruptions at all) That would be really handy. The resurrection bug has been fixed for this version, yes. As for the dueling code. Most of it is written into the clientside project in the jk2 source. Since I am keeping the mod serverside, that option cannot be available. Link to comment Share on other sites More sharing options...
Zathu Koon Posted May 13, 2003 Share Posted May 13, 2003 Sounds great man. Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted May 20, 2003 Author Share Posted May 20, 2003 Get it now at the Jedi Academy Home page... http://www.thejediacademy.net Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted May 20, 2003 Author Share Posted May 20, 2003 Another link: http://www.jk2files.com Link to comment Share on other sites More sharing options...
zERoCooL2479 Posted May 22, 2003 Author Share Posted May 22, 2003 Full posting of Features, Changes, Etc. mnpcaccess does not give client access to cheats. You can now use clients names for assigning mnpcaccess/mnpcnoaccess. Fixed an emote exploit due to g_mDebugCheats set to 1 and cheats enabled. (debugKnockMeDown) Fixed emote exploit when in spectator. Disabled the use of pushing/pulling dropped items. (this fixes the weird spawnpoint bug) Empower only gives team force and team heal power as an extra when playing team games only Empowered clients now has stronger team force and heal when playing in team games. g_mAdminGun - Enables/Disables AdminGun system. (includes script) Fixed using emotes when dead. Fixed using terminator and unterminator to become alive after death. Fixed Teleporting the dead. g_mAllowTeleFlag - default is enabled, if set to 0, clients cannot teleport during CTF and CTY gameplay. New BanIP.dat file stores banned ip's. Full use of 1024 saved ips activated! ( written by Lee Oattes ) Clients cannot use emotes during movements, specials, backattacks, and other saber attacks. Tweaked the whois command a little again to make it more stable. Server messages print better for clarity. New Voting checks, 1) Failed Vote Delay, 2) Need 2 clients to call a vote 3) No voting within 1 min of map change. g_mAllowVoteMap, g_mAllowVoteGameType, g_mAllowVoteKick - new cVars to control certain voting rights. Clients can no longer change their name during a vote to escape its purpose. g_mGiveAdmin - if set to 1, you can grant an admin access level to anyone on the server. madminaccess, mdenyadminaccess - commands for granting/denying admin access to clients. New admin command mprotect/munprotect - protects client on server from attacks untill client attacks others. Silence/Unsilence has new mode parameter. Sleeping and Punished clients now are invulnerable to attacks. Explode now gives you a selection of which appendage you wish to detach. Enable/Disable use of black color names. Client's nick can now be 50 characters rather than 32. mreward command removed. New logout function - to logout as an admin or knight. Timeout to spectator finally working correctly with g_inactivity timer. ( written by Lee Oattes ) Ignore - ignore certain clients from chatting so you dont have to listen to them. Punished and Sleeping clients can no longer use the \kill command. New cVar g_mNameChange - Name changing time allowance, default is 1 minute. Same name checking, auto renames when a client with same name is found. New g_mAllowBotLimit, g_mMaxBots, and g_mMinHumans to control amount of bots and players on the server at any given time. Saga Mode compatible, including all bug fixes made by authors in Lucasforums. Included Filter for all QTracker™ servers using JA Mod. (Double click JAMod.qtf file to install [automatic in windows installer version]) Optimized Source code to increase speed and stability. All Features included from previous releases. Modifications: Fixed Red Stance kick bug, are now able to kick those that use Red. Invisible Saber Bug fix. Spectator following/saber throw bug fixed. Installer designed and created by Peter Koziol & Michael J. Nohai ( cHoSeN oNe ) Typing !home or !web when saying something shows the JA home page link. Setting the g_allowDuelSuicide to 1, will enable the clients to use \kill during private duels. Link to comment Share on other sites More sharing options...
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