Johnny-Rico Posted May 15, 2003 Posted May 15, 2003 damn beams. i did a beam texture and a shader and when i put it on the map i just get all black and the light color at the bottom of the black and its solid and all how do i make the shader work?
Leslie Judge Posted May 15, 2003 Posted May 15, 2003 You should post the current shader code here to let us see.
Johnny-Rico Posted May 15, 2003 Author Posted May 15, 2003 i open it in notepad and this what i get e:/lucasarts/star wars jk ii jedi outcast/gamedata/base/textures/prom/beam { surfaceparm nomarks surfaceparm nonsolid surfaceparm trans q3map_nolightmap { map e:/lucasarts/star wars jk ii jedi outcast/gamedata/base/textures/prom/beam blendFunc GL_ONE GL_ONE } }
Obsidian-Jovani Posted May 15, 2003 Posted May 15, 2003 e:/lucasarts/star wars jk ii jedi outcast/gamedata/base/textures/prom/beam Well first I don't think you need that whole line there. Just put: textures/prom/beam
wedge2211 Posted May 15, 2003 Posted May 15, 2003 Obsidian is right. Change both lines where the full filename occurs to just read from "textures\" onward.
Johnny-Rico Posted May 15, 2003 Author Posted May 15, 2003 thx guys its working but i got another problem now its solid i just put a no draw on the top of it do i need to put in some place else?
Obsidian-Jovani Posted May 15, 2003 Posted May 15, 2003 You could try to texture the beam brush first with caulk_nonsolid then texture the surfaces with the beam texture. If that doesn't do it then something is missing from the shader code.
Livingdeadjedi Posted May 15, 2003 Posted May 15, 2003 well first make sure your beam shader is non solid and that the no draw your using is the none solid one
Fragmaster-B Posted May 16, 2003 Posted May 16, 2003 Originally posted by Obsidian-Jovani You could try to texture the beam brush first with caulk_nonsolid then texture the surfaces with the beam texture. . my question is why would you use a caulk_nonsolid?? instaed of a regular caulk??
rgoer Posted May 16, 2003 Posted May 16, 2003 Originally posted by Fragmaster-B my question is why would you use a caulk_nonsolid?? instaed of a regular caulk?? Because you can't walk through regular caulk. You know, when you import an .md3 model into your map, say, an AT-ST, you construct a phantom "shell" of brushes that you texture with caulk. You use regular caulk for these so you can walk on the AT-ST without passing right through it. Hope this answers your question.
wedge2211 Posted May 16, 2003 Posted May 16, 2003 1) For md3 models, use CLIP not caulk. 2) For beams/water/glass/anything transluscent, use nodraw or nodraw_solid.
Johnny-Rico Posted May 16, 2003 Author Posted May 16, 2003 my beam is still solid dont know why i just put no draw on the top do i need to put it in another place?
rgoer Posted May 16, 2003 Posted May 16, 2003 Hey, you learn something every day. Why use CLIP instead of caulk for .md3 models? Do you go about it the same way (make a bunch of brushes that roughly approximate the form of your .md3), just use CLIP instead of caulk? What's the difference?
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