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beam?


Johnny-Rico

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Posted

damn beams. i did a beam texture and a shader and when i put it on the map i just get all black and the light color at the bottom of the black and its solid and all how do i make the shader work?

Posted

i open it in notepad and this what i get

 

e:/lucasarts/star wars jk ii jedi outcast/gamedata/base/textures/prom/beam

{

surfaceparm nomarks

surfaceparm nonsolid

surfaceparm trans

q3map_nolightmap

{

map e:/lucasarts/star wars jk ii jedi outcast/gamedata/base/textures/prom/beam

blendFunc GL_ONE GL_ONE

}

}

Posted
Originally posted by Obsidian-Jovani

You could try to texture the beam brush first with caulk_nonsolid then texture the surfaces with the beam texture. .

 

my question is why would you use a caulk_nonsolid?? instaed of a regular caulk??

Posted
Originally posted by Fragmaster-B

my question is why would you use a caulk_nonsolid?? instaed of a regular caulk??

 

Because you can't walk through regular caulk. You know, when you import an .md3 model into your map, say, an AT-ST, you construct a phantom "shell" of brushes that you texture with caulk. You use regular caulk for these so you can walk on the AT-ST without passing right through it. Hope this answers your question.

Posted

Hey, you learn something every day. Why use CLIP instead of caulk for .md3 models? Do you go about it the same way (make a bunch of brushes that roughly approximate the form of your .md3), just use CLIP instead of caulk? What's the difference?

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