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beam?


Johnny-Rico

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i open it in notepad and this what i get

 

e:/lucasarts/star wars jk ii jedi outcast/gamedata/base/textures/prom/beam

{

surfaceparm nomarks

surfaceparm nonsolid

surfaceparm trans

q3map_nolightmap

{

map e:/lucasarts/star wars jk ii jedi outcast/gamedata/base/textures/prom/beam

blendFunc GL_ONE GL_ONE

}

}

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Originally posted by Fragmaster-B

my question is why would you use a caulk_nonsolid?? instaed of a regular caulk??

 

Because you can't walk through regular caulk. You know, when you import an .md3 model into your map, say, an AT-ST, you construct a phantom "shell" of brushes that you texture with caulk. You use regular caulk for these so you can walk on the AT-ST without passing right through it. Hope this answers your question.

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Hey, you learn something every day. Why use CLIP instead of caulk for .md3 models? Do you go about it the same way (make a bunch of brushes that roughly approximate the form of your .md3), just use CLIP instead of caulk? What's the difference?

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