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questions of a few things to do with a mutiplayer map


DarthJMG2003

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Posted

1)Well, I want to know if I can make the water melt a player, for example: in the level of the imperial mine there is a part when Kyle get into the mine where the crystals are extracted and he fight a group of strange bitting creatures as he is advancing, he finds a machine, he activates it and the machine start to forward, then the machine stucks in a hole and it fall in lava, and if you throw kyle in to the lava too, he will be melt by the lava.

 

2)And I wan to know if I can put a laser cannon like the one that appear in the first level of the game

Posted
Originally posted by DarthJMG2003

1)Well, I want to know if I can make the water melt a player

 

I think that was the disentegration effect. I'm not sure how to do this yet, but I would like to know an answer for this too.

 

Originally posted by DarthJMG2003

2)And I wan to know if I can put a laser cannon like the one that appear in the first level of the game

 

I believe that is an item placement called "emplaced_gun"

Posted
Originally posted by wedge2211

Doesn't work in MP that I know of, I've tried. :(

 

 

Well, if you download the update for JKRadiant, the update will install the map of the first level, so you can explore it and find the place where the laser cannon is, I see it, BUT i don´t know how to make the same laser cannon itself.

Posted
Originally posted by DarthJMG2003

Well, if you download the update for JKRadiant, the update will install the map of the first level, so you can explore it and find the place where the laser cannon is, I see it, BUT i don´t know how to make the same laser cannon itself.

 

Like Wedge said, if this is for a MP map it won't work. The first level Kejim_post is a SP level and the cannon is just the emplaced_gun model.

Posted

You can see it if you put the model it is looking for in the right directory that it wants it to be in, but it still doesn't work for MP. It has to be fixed in mod code.

Posted
Originally posted by wudan

You can see it if you put the model it is looking for in the right directory that it wants it to be in, but it still doesn't work for MP. It has to be fixed in mod code.

 

And how can i fix it?:confused:

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