Stormtrooper X Posted May 30, 2003 Share Posted May 30, 2003 Hi Everyone, I'm here to collect suggestions for the upcoming Mod called: Mace Windu: Jedi Warrior Post your suggestions here: Link to comment Share on other sites More sharing options...
Joetheeskimo Posted June 1, 2003 Share Posted June 1, 2003 what'll it be about? Wil it be a skin for SP? Or MP? Well, whatever it is, it sounds pretty cool... Link to comment Share on other sites More sharing options...
Stormtrooper X Posted June 1, 2003 Author Share Posted June 1, 2003 It'll be a total conversion mod of JO. You play as Mace Windu from before Episode 1, to the end of Episode 3. You get some options like an RPG, but all the characters are replaced, and some are added. There are 5 main bosses: Sith (Forgotten name, (I forgot)), Darth Maul, Boba Fett, Count Dooku, and Darth Vader. You can decide on things like, Mace not going down to the assembly area on Ep2, or Qui-Gon and Obi-Wan dieing on the Trade Federation Battleship. SP mostly, but there are a few MP additions too. Link to comment Share on other sites More sharing options...
Crowy Posted June 1, 2003 Share Posted June 1, 2003 you havent been listening ot me you cant have dual and staffed sabers in sp... the only thing you can edit is basically skins and models.... the way things appear.... no more Link to comment Share on other sites More sharing options...
Stormtrooper X Posted June 1, 2003 Author Share Posted June 1, 2003 Oh yeah! http://darkforces.jediknightii.net Take a look at that! You know, Raven only say it's impossible cause they wanna feel special, but JA is like a mod for JO, but pernement. (unless you mod JA) EDIT: This is a suggestion pool, not a whining and moaning thread. Link to comment Share on other sites More sharing options...
Crowy Posted June 1, 2003 Share Posted June 1, 2003 i havent been to the site and its impossible unless they somehow got a hand on the source code or modelled hilts with shaders for it... honestly... thats what ive heard of at least okay i just had a look through the faq Will I be able to use a lightsaber and force powers? As we want to remain faithfull to the original Dark Forces and not run into any continuity issues I'm afraid there won't be force powers or a lightsaber present in our mod. But, there's nothing to stop you cheating for them and taking on a Dark Trooper jedi style. And who says a lightsaber easter egg wouldn't go a miss? im not talking about hte concussion rifle... im talking about the double saber stuff. Link to comment Share on other sites More sharing options...
Stormtrooper X Posted June 1, 2003 Author Share Posted June 1, 2003 Actually the double saber stuff was the issue of JA. And the other stuff was the issue of the Dark Forces Mod. Link to comment Share on other sites More sharing options...
Stormtrooper X Posted June 4, 2003 Author Share Posted June 4, 2003 Come on, there has to be some suggestions. Oh, and the demo version will include Mace Windu, Darth Maul, Ice Bryar, Two Ice Bryars if possible (I might leave that till the full version), and Disruptor Rifle. Battling on those platforms from Ep1, and some more. Link to comment Share on other sites More sharing options...
Joetheeskimo Posted June 5, 2003 Share Posted June 5, 2003 I don't know if you've already done this...but do you think you could include two double-bladed sabers? Link to comment Share on other sites More sharing options...
Dante Alastor Posted June 5, 2003 Share Posted June 5, 2003 i dont know, but your asking for a lot of stuff, which could take so much time that it would be complete when JA comes out. i mean, your asking for all new maps, new source codes, new story lines, even new mp stuff. dont you just think thats a bit much? my suggestion is to have a mod that replaces kyle with mace, and like desann with like count dooku, yoda with jan, the jedi with obi wan and anakin, etc. etc. The story could be like the same as the game. Here is a story that follows the JK2 story line, which could be a prelude to Episode 3... Mace and Yoda are sent to investigate some matters which are being ran by Count Dooku. Yoda gets captured and Mace is knocked out with amnesia by Dooku. Mace relearns his powers and goes off to get Yoda. Dooku plans a scheme by brainwashing jedi students and using them to destroy the jedi acadamy. See, that easy, all you gotta do is replace skins and stuff, and bam, you got a Episode 3 Mace Windu Mod. Link to comment Share on other sites More sharing options...
Stormtrooper X Posted June 6, 2003 Author Share Posted June 6, 2003 Originally posted by joetheeskimo5 I don't know if you've already done this...but do you think you could include two double-bladed sabers? I'm trying too. It may only come for MP. Not sure yet. Link to comment Share on other sites More sharing options...
Dantes_Inferno Posted June 10, 2003 Share Posted June 10, 2003 How could you fight acuratly with dual Bladed Sabers? It seems impossible in reality. I think the sp emphsis should be on saber on saber fighting and the puzzles should be logic not find the key based. Saber colors should be more varied and of course a jetpack!! Link to comment Share on other sites More sharing options...
Crowy Posted June 10, 2003 Share Posted June 10, 2003 Originally posted by Dantes_Inferno How could you fight acuratly with dual Bladed Sabers? It seems impossible in reality. I think the sp emphsis should be on saber on saber fighting and the puzzles should be logic not find the key based. Saber colors should be more varied and of course a jetpack!! you do realise that you cant edit the sp source code which means no jetpack, not dual sabers no double sabers etc etc... from what ive heard you can only edit the skins of weapons or players or npcs Link to comment Share on other sites More sharing options...
Stormtrooper X Posted June 19, 2003 Author Share Posted June 19, 2003 Originally posted by Crowy you do realise that you cant edit the sp source code which means no jetpack, not dual sabers no double sabers etc etc... from what ive heard you can only edit the skins of weapons or players or npcs The Jetpack mod will be converted for bot use in SP. (Unless I find that Jango doesn't use it.) I expect a release date of the beggining of 2004 cause the Dark Forces Mod and JA are coming out Fall and I'll need some Dark Forces Mod Weapons and Raven say they may release the SP source code for JO when JA is released. On the topic of weapons, anyone able to make a rail detonator model? It is needed. I haven't ignored what you said Vocheski. Link to comment Share on other sites More sharing options...
Stormtrooper X Posted July 3, 2003 Author Share Posted July 3, 2003 C'mon, I need some ideas guys! I will try and add your suggestions unless i don't find them a good idea for the mod. but don't ask for fighting against Boba and Jango Fett. You will be able to. I'm using Corto Maltes's Boba Fett and tHE bu9EYED@lien's Jango Fett. Please post suggestions. Link to comment Share on other sites More sharing options...
RoxStar Posted July 26, 2003 Share Posted July 26, 2003 Are you asking permission for the Jet Pack and Dark Forces MOD Weapons? How are you going to put in RPG Style? Thats impossible! Do you even know why none of us mortals can crack the JO Single Player code? Link to comment Share on other sites More sharing options...
Stormtrooper X Posted July 26, 2003 Author Share Posted July 26, 2003 Of course I am. I'm just showing my plans. Now the twin lightstaff idea will definately not come into play for SP but for MP? 15% chance. Don't push your luck. That sounds dangerous. And one lightstaff and one normal lightsaber has a 5% chance. For MP only now if at all. Link to comment Share on other sites More sharing options...
Crowy Posted July 26, 2003 Share Posted July 26, 2003 why dont you try reffering off of hte coding off of forcemod(or omni or whichever you use) for the saber staffs etc... Link to comment Share on other sites More sharing options...
RoxStar Posted July 26, 2003 Share Posted July 26, 2003 Yeah. But how are you going to make the RPG stuff? Link to comment Share on other sites More sharing options...
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