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People, your opinions please.....


Dark Dragon

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Yo

 

I was just thinking to myself, i think that once you complete the game it will do the ending scenesn and then the credits, duh, and then that'll be the end, well that bites in my opinion, i feel it should be like Morrowind, once you complete the main quest you can go and do the side quests you might have missed, or perhaps look for new rare items. I think if you kill or join Malak it should make a difference, you should gain something very special either way, maybe his Lightsaber if you kill him, or a new special force power if you join him. Or perhaps you can continue the game after the main quest. Anyway, i wanna know if:

 

A/You think once you finish the main quest you will have to reload to explore and enjoy, or you can after you do the main quest, just wandering around the great world.

 

B/Either way it go's, which is better?

 

You have my thoughts.....

 

:jango:English Guy:jango:

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The devs said a while ago that after you beat the main quest the game was over and you'd have to start over again.

 

Like I've said before, things can always change, but I think they will stick to this because I think they did the same thing in their other RPG's.

 

I would like to be able to explore afterwards though, but I can see their reasoning and it's not really a big loss.

 

I'll just keep playing through it a lot instead. :)

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I don't think wether that'll work for Knights of the Old Republic as it did for Morrowind. From what I've heard, Morrowind's freedom is enormous... but the story apparantly lacks a little bit, but don't quote me on that. In fact, can anyone please explain to me the backstory for Morrowind a bit? What is it all about? How does the game end? (Use SPOILER tags of course) Don't be afraid to spoil me, I don't have any plans to buy Morrowind.

 

However, more important, how do the characters react to you after you've completed the main quest? Are you cheered/feared by all upon entering a village? Or is the main quest something rather small, or so out of the way that the common folk don't even know a thing about it?

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In another RPG I played, Dungeon Siege, it allowed you to walk around after you beat the main quest. But who would want to? The NPC's would act the exact same as they did before you finished the main quest.

 

All it would really do to make this option possible would push the game back further. They would have to go and write more lines, do more coding, whatever else, etc, etc.

 

So is it really worth it?

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well i think exploring should be done before the final battle(s) anyway... unless they do sometihng that was helluva crap in ff8 once you got to the fourth disk all the cities were sealed by magic so you couldnt get in... HOW CRAP SI THAT!!! either way i tihnk it will be pretty grouse... it IS a star wars game... but hten again... obi wan??? HWAT WERE THEY THINKING!!!!

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Also, one has to take the NPCs in account. Whereas in Morrowind the player has no real allies as to speak of(as far as I know), so it is his own choice to keep on walking around, doing a quest, hacking a monster here and there... it's his life. However, not all of the NPCs would stay with the main PC after all that time... surely Mission Vao and Zaalbar will go on adventures of their own, and Shan would continue her training as a Jedi Knight... I don't think that they have a real reason to stick around with the PC all the time... (naturally some of them wil remain friends)

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To be honest, marrying Bastilla is one thing that I hope won't be in there. Start a romance, aye, get hints that it might develop into something great, but a marriage... no. Not even a 60-80 hour RPG couldn't properly show a romance developing into marriage. That takes helluva lot more time.

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[[[MORROWIND SPOLIERS! BURRIE READ, ANYONE ELSE MAY WANT TO AVOID!]]]

 

After reading all these posts i can agree that there ain't much point, and it might actually mess things up, by continuing after the main quest is over.

 

In Morrowind once you kill the "evil lord" Dagoth Ur, you reputation(pretty obvious what that is) go's up by a big boost, and more people will know you name, the main thing about it is, you will be able to get people to like you more just by talking to them, they will be honoured to meet you the "Neveraine"(re-incarnation of the guy who beat Dagoth Ur many years ago)

 

The main thing however is that you can now kill the people who were vital to the main quest so you couldn't, but have cool items you want. For example, long story short, killing a false god named Vivec will get you a rare item, take that to someone else, and you will get a ****ing kickass piece of armour, best of its kind.

 

The only other major difference i guess is that you get new answers to the questions you can ask, but everyone says the same, so that kinda sucks.

 

Now for explaining all this, maybe you could send me the points needed to change this stupid name.:D

 

:)

 

:jango:English Guy:jango:

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A quick hint, MEG. If you start the spoiler part with a [ spoiler] tag, and afterwards end it with a [ /spoiler] (minus the space), the text will be covered up.

 

 

Like this

 

 

However, now that i know the story, I really must say that it apparantly work with Morrowind. That game is really created to simulate a real breathing world with its own nature and whatnot... whereas Knights of the Old Republic is more a story-driven RPG. In those games, it just won't work to continue after

the ending. I'm curious tho', does Morrowind allow to you to go "bad", and help the villain? If so, what happens then?

 

This is a very good topic tho', a very interesting point to discuss. (and brought up with a lot more maturity than that Multiplayer thread awhile back)

 

[old_fart_mode]You young whippersnappers don't know how you good have it... in MY day, we didn't have even them fancy multiplayer option, let alone a game that would continue after beating the story... didn't even need those fancy 3D options. But now, when one game has something new, EVERY game must have it... all we had was a 2D adventure game called Monkey Island which was just a fun, entertaining game, and we were glad with that. Kids these days, bah, humbug[/old_fart_mode]

 

Actually, with this little small rant, I would like to bring up the fact that people tend to compare the options in one game too much in a futuristic game. Because NWN has multiplayer and a toolset, KotOR MUST have multiplayer and a toolset. Let's just ignore the fact that NWN was created solely for multiplayer and the toolset. Just because Diablo has Hack and Slash, KotOR MUST have hack and slash. Let's just ignore the fact that Diablo isn't really the kind of RPG(if you can call it that) that KotOR is. Just because Morrowind gives you enormous freedom, KotOR MUST give you the same enormous freedom. Let's just ignore the fact that KotOR is a lot more storydriven than Morrowind. Sometimes, it's just silly if you ask me.

 

However, I don't wish to say that this is a bad thing all the time. FPS games were getting a bit stale around Doom and such, but after the release of Half Life, most FPS really began to incorpate a story that develops and reveals itself throughout the game. Mind you, in my opinion, Dark Forces already did this before Half Life(which was amongst the reasons why DF was my favorite FPS games in those days, besides the fact that it was a Star Wars game), but HL became so freakishly succesful that most developers hoped to imitate it.

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theres also the possibility of being a female humanoid too remember....

i tihnk it would ruin it.... jedi ARE forbidden to love!!

and wouldnt she be your sworn enemy if you venture tothe darkside... way too many plot floors for it to happen

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theres also the possibility of being a female humanoid too remember....

i tihnk it would ruin it.... jedi ARE forbidden to love!!

and wouldnt she be your sworn enemy if you venture tothe darkside... way too many plot floors for it to happen

 

A female humanoid prolly has Carth Onassi to woe. As for the "Jedi ARE forbidden to love!!!", do remember that this takes place about 4000 years before the movies. The Tales of the Jedi stories has shown that there was no such qualm at all.

 

And finally, IF Bastilla Shan would fall(which is not official yet), wouldn't that give the player some extra incentive to try an' bring her back?

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i jsut highly doubt you will, do you disagree that it is more hten unlikely...

 

if its similar to any of hte final fantasy games ( i doubt it will but usin a comparison) in the end love will be hwat pushes hte person on or what ever... i think you will have freedom... but it will still have a plain old story... you can jsut do tihngs at certain times or fly the ebon hawk to do some swoop bike races for some reason...

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Maybe all this could be why the 'no love' rule was put in place.

 

Anyways, KotoR is KotoR, not Morrowind, not Diablo, not NWN. It's in a class by itself, just like most of those were in classes by themselves.

 

KotoR is gigantically story-driven. Yet people want huge amounts of freedom. That I can see happening, perhaps.

 

KotoR is gigantically story-driven. Yet it's supposed to have a hack'n'slash style of lighstaber fighting. Not going to happen. This isn't Diablo, this isn't Jedi Outcast. Fighting isn't going to be the focal point of the game.

 

It's all about what the game was designed for.

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i jsut highly doubt you will, do you disagree that it is more hten unlikely...

 

Are you talking about starting a romance with Bastilla? In that case, I disagree that it is more than unlikely... mostly because Bioware has already stated that there will be a romantic subquest for both males and females.

 

if its similar to any of hte final fantasy games ( i doubt it will but usin a comparison) in the end love will be hwat pushes hte person on or what ever...

 

Well, that lil' cliche did occur in Return of the Jedi between Luke and Anakin, so I guess it isn't too plausible that something like it might occur to bring Bastilla back from the Dark.

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Originally posted by Burrie

I'm curious tho', does Morrowind allow to you to go "bad", and help the villain? If so, what happens then?

 

Morrowind is kind've like a funnel. You can be good or bad, heroic or evil, but in the end everything stays the same except for how people react to you.

 

Both evil and good characters follow the same story, but it's all about how you play it and how the NPC's interact with you. No multiple endings.

 

Now to KoTOR. I'me trying to think of something to describe it...

 

Non-linear, but not Morrowind. RPG, but not Diablo hack-n-slash. Story driven, but not a FPS. Quasi-realtime, not Final Fantasy or Dungeon Siege. Like someone else said, this is almost a completely different class than most other RPG's that I've played. Even if they are based the same way, there are still major differences.

 

KoTOR= Comparison to no other games. ;)

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Yo

 

I guess in the end thats the truely great thing about KOTOR, that its such a unique game.:)

 

And might i say, these forums are sweet, some excellent disscussions, not like some forums that are about "I'm right so i will bash you, even if i'm not right." You get the point, hats off to you people.;)

 

Peace Out

 

:jango:

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A little snippet from Bob McCabe about the freedon of the game:

 

As far as the story, we lean more toward linearity than non-linearity. It's an effort to make a really strong, structured experience for the player, yet still allow for a great deal of freedom within that context, but I would have to say that, in my opinion, it has really come off. To put it this way, it's one game, one basic story - but everyone who plays through this game is going to have a different experience. I can only imagine what it'll be like.

 

BW Community Member #1: Hey guys. Plot X was really neat. I really enjoyed doing this with it.

 

BW Community Member #2, #3, #4, and #5: What?! You can do *that*??? How? What did you do?

 

BW Community Member #1: Well, at this location, I did this, and -

 

BW Community Member #2, #3, #4, and #5: Wait a minute! How did you do *that*?

 

BW Community Member #2: Seriously! Because when I did it, it went like this.

 

BW Community Member #3: Eh? But it went like this for me. But that's because I did that other plot like this.

 

BW Community Member #4: There was a plot about that?! How did I miss it? I thought I did everything!

 

BW Community Member #3: It's probably because of the way I created my character. I put all of my points into skill x.

 

BW Community Member #5: Skill x? I thought that skill was useless. I never thought to try stuff like that with it! Now I wanna play again!

 

Yeah... that's what I am envisioning.

 

Maybe we won't need to run around after you beat the main quest. Just take all the time you need during the game to enjoy the experience as much as possible and get as much of the story as you can.

 

Oh yeah, you can also play through more than once. :p

 

I don't think I'll worry about finding every plot/quest/item/etc. You guys think playing through around 10-20 times will do the job? :D

 

@Mad Engli---Dark Dragon: The community here is very nice. All of LF is pretty much friendly, but we are really lucky here. As you said, a lot of good discussion also takes place and it allows us to really get into the game we are so anxiously looking forward to. Maybe we should consider ourselves lucky. ;)

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Originally posted by Jedi Apprentice

NWN= Bad singleplayer (from what I hear)

 

NWN= Main part of game is MP

 

KoTOR= Great singleplayer

 

KoTOR= Main part of game is SP

 

;P

 

What similiarites do you see besides they are both made by Bioware, Hannibal? :)

 

The engine is similar. So is the combat. They are both very much improved though. But extremely similar.

 

NWN didn't have bad singleplayer it was just not great. :)

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Originally posted by Hannibal

The engine is similar. So is the combat. They are both very much improved though. But extremely similar.

 

Is NWN's combat as cinematic as KoTOR's combat is supposed to be? I knew they they were the same engine, but in screenshots the two games look extremely different and it's not just because of the setting. :p

 

NWN didn't have bad singleplayer it was just not great. :)

 

I haven't ever played NWN myself, just watched a friend play, so I just went by what people had said online. Sorry for the misunderstanding. ;)

 

Anyways, they are both great games, but have their differences that make them great.

 

KoTOR will just be better though........

:D

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