Rebel Loyaltist Posted June 25, 2003 Posted June 25, 2003 *Brands Rogue For Hire Rebel Loyaltist Newbie Bitch Number 16* No.
Hired Rogue's R5 Unit Posted June 25, 2003 Posted June 25, 2003 How sad, RFH's as probably been around longer then you loyalist
Rogue-for-Higher Posted June 25, 2003 Author Posted June 25, 2003 Whatever... I still would like to know about the fly all mod because I have created one and I don't know if one all ready exists.
Wildstar Posted June 25, 2003 Posted June 25, 2003 Originally posted by Rogue For Hire Whatever... I still would like to know about the fly all mod because I have created one and I don't know if one all ready exists. By "fly all", I hope you mean being able to fly all of the ships in the game, not just the fighters and transports. Might be interesting to try out a Nebulon B frigate b/c of its ability to spin like a top (remember trying to destroy the Gorgon from the original X-Wing?). Flying a shuttle might be fun, too. If you want more boards to ask about this mod, feel free to email me.
Rogue-for-Higher Posted June 25, 2003 Author Posted June 25, 2003 I've found away to enable ALL (From Lambada class suttles to star destroyers) ships with a few exceptions. If a mod like this dosn't exist I would be happy to share my work. Just give my a e Mail address to send the zip file to.
Flying Beastie Posted June 26, 2003 Posted June 26, 2003 A fly all mod for XWA is easy (and has been done before), just go into Shiplist and change all the "NonFlyable" tags to "Flyable." Only problem is that cap ships apparently don't have turrets. You can fire forward, but not "defensive fire." And even the forward guns often go wonky; you won't have a laser-recharge setting, or you'll dumb-fire torpedos instead of lasers, of you'll get a "fusion beam" effect of all of the capship's (20 or 30 odd) lasers firing from a single point (which can actually be pretty cool, sometimes).
Wildstar Posted June 26, 2003 Posted June 26, 2003 Originally posted by Flying Beastie A fly all mod for XWA is easy (and has been done before), just go into Shiplist and change all the "NonFlyable" tags to "Flyable." If I remember my Cantina reading from when XWA first came out, you could make the gunner flyable (for multiplayer) in the YT-class transports using basically the same method. There was a lot of lag when it was first tried, but I don't think lag would be an issue on today's machines and broadband connections.
Redwing Posted July 2, 2003 Posted July 2, 2003 Originally posted by Flying Beastie A fly all mod for XWA is easy (and has been done before), just go into Shiplist and change all the "NonFlyable" tags to "Flyable." Only problem is that cap ships apparently don't have turrets. You can fire forward, but not "defensive fire." And even the forward guns often go wonky; you won't have a laser-recharge setting, or you'll dumb-fire torpedos instead of lasers, of you'll get a "fusion beam" effect of all of the capship's (20 or 30 odd) lasers firing from a single point (which can actually be pretty cool, sometimes). Capships do have turrets...I clearly remember. But only if you used autofire. If you set all lasers forward you'd just get the fusion beam effect. You can even fly asteroids. Oh, and incidentally - try dying in a cap ship that leaves debris when it explodes.
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