Jump to content

Home

is it possible to embed one func_ entity within a different func_ entity?


rgoer

Recommended Posts

actually, I dont think its possible. Do you mean, making the func_rotating MOVE with the func_train? I dont think so... Something related: I have been trying to make an X-Wing made out of brushes move with func_train and occasionally pivot. Is this possible WITHOUT scripting?

Link to comment
Share on other sites

Originally posted by DarkLord

actually, I dont think its possible. Do you mean, making the func_rotating MOVE with the func_train? I dont think so... Something related: I have been trying to make an X-Wing made out of brushes move with func_train and occasionally pivot. Is this possible WITHOUT scripting?

 

 

You can't script in MP for JK2 BUT in JKA (JK3) you can YAY!!!!! lol but no i don't think you can combine func entities.

Link to comment
Share on other sites

Originally posted by rgoer

I'm trying to get some small func_rotating constructs I've built to also be part of a func_train I'm putting together. Is there some trick to this, or am I just barking up the wrong tree?

 

No func_rotatings inside of func_trains. Sorry. :p

 

One thing you could try if you absolutely refuse to give up this idea is to make two func_trains, one that moves in a straight path and one that moves in a path as if it was rotating around the first train. With, say, four path_corners for every one of the first train. The timing would be hellish to pull off, but not impossible.

Link to comment
Share on other sites

Well, maybe a func_pendulum will work instead. Can somebody explain to me how they work? I select my origin brush and my "pendulum" brush, make them into a func_pendulum, but then instead of "swinging" about the pivot of the origin brush, the "pendulum" brush just "swings" in place? Hmmm, I'm puzzled.

Link to comment
Share on other sites

Erm... :D

 

You can only hang it up somewhere as a normal pendulum and define in what plane (by default it is the north-south plane) it has to swing with the angle key, but you can't change anything else as I know.

 

The only strange behviour I can imagine is if you put the origin lower than the brush is. Maybe. :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...