Kyle_KatarnJedi Posted July 8, 2003 Share Posted July 8, 2003 Ok, I followed this tutorial http://wso.williams.edu/~jshoer/terragen.htm Now when I rendered my first image I got this.... Now should it look like this?? Or have I fubared something..... Link to comment Share on other sites More sharing options...
wedge2211 Posted July 8, 2003 Share Posted July 8, 2003 On the camera control screen, be sure you check the "Render Landscape" option under Settings / Options. Otherwise it will just render the sky, which is what you seem to have. Also, be sure the image is a *jpg* when you put your final skybox together. Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted July 8, 2003 Author Share Posted July 8, 2003 Thanks! That was it however, when I try it in game I havea black and white grid??? This is my shader.... textures/jc/sky.jpg { qer_editorimage textures/jc2/sky.tga q3map_surfacelight 200 surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/jc/ 512 - } Link to comment Share on other sites More sharing options...
wedge2211 Posted July 8, 2003 Share Posted July 8, 2003 Try this... textures/jc/[b][u]sky[/u][/b] { qer_editorimage textures/jc2/sky.tga q3map_surfacelight 200 surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/jc/[b][u]sky[/u][/b] 512 - } Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted July 8, 2003 Author Share Posted July 8, 2003 Hrmm, I still have the same problem.... I've uploaded the zip file, with the files when I try it in raident I dont get the little box that says sky..... http://www.asthedeer.org/jkte/shaders.zip Perhaps you can look at it when you get a chance.... Link to comment Share on other sites More sharing options...
Lil Killa Posted July 8, 2003 Share Posted July 8, 2003 try typing sv_pure 0 before loading your map. Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted July 8, 2003 Author Share Posted July 8, 2003 Thanks the Sv_pure worked!! Execpt I now have this problem.... These three sides are Fine http://www.asthedeer.org/jkte/game/shot0043.jpg http://www.asthedeer.org/jkte/game/shot0044.jpg http://www.asthedeer.org/jkte/game/shot0045.jpg This side however is Screwed up http://www.asthedeer.org/jkte/game/shot0047.jpg http://www.asthedeer.org/jkte/game/shot0048.jpg Link to comment Share on other sites More sharing options...
wedge2211 Posted July 9, 2003 Share Posted July 9, 2003 Did you render all six images with the same exact render/camera settings, altering only the camera view angle? It looks like you changed the zoom value (remember, it has to be 1 not 1.414) or moved the camera... If you wrote down the settings for the five correct images, just put the camera back and render the 6th. If not...looks like you'll have to rerender the whole thing. Link to comment Share on other sites More sharing options...
Kyle_KatarnJedi Posted July 9, 2003 Author Share Posted July 9, 2003 Thanks, I think it was the zoom, this was a test render anyway.... Link to comment Share on other sites More sharing options...
Eldritch Posted July 10, 2003 Share Posted July 10, 2003 Originally posted by Lil_Killa try typing sv_pure 0 before loading your map. If this sounds harsh, please try to understand that it is NOT directed at you. We have got to STOP telling rookies about sv_pure 0. That is the main reason that so many maps go out with missing textures (which really kills many maps). People, if you CAN'T see your textures in-game, it's because they either are not in proper dimensions (power of 2), proper format (.jpg or .tga) or are not in a pk3. If you tell mappers to use sv_pure 0 it will look fine on their computer, but when they go to release it they will not pak up those textures. And then when someone else tries to play it, it'll end up looking like crap with all the missing textures. So remember: "Only you can prevent sv_pure 0." Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.