Bishop3560 Posted July 12, 2003 Posted July 12, 2003 I used Milkshape 3D to make a new Jedi model. My question is, how do I get it ingame? All tutorials I can find tell me I should model in 3dsmax4, but I don't got that program and I got no bloody idea how to model in it. So my question is: How do I get that model in Jedi Knight 2, with using Milkshape 3D?
Hindy Posted July 12, 2003 Posted July 12, 2003 Two words... You cant! To my knowledge you need max cos it has the plugins required to get the model to XSI format for exporting.
Psyk0Sith Posted July 12, 2003 Posted July 12, 2003 You should trust Hindy on this one You need the XSI plugin and the skin modifier which are only available in 3D Max (4 and 5).
Bishop3560 Posted July 12, 2003 Author Posted July 12, 2003 Hmm, damn, I'll have to study dozens of turorials then, not to mention reattaching those textures again :S
tFighterPilot Posted July 12, 2003 Posted July 12, 2003 I don't know what is wrong with you guys, it's very possible and many people did it. Just follow that tutorial
Psyk0Sith Posted July 13, 2003 Posted July 13, 2003 I know you can create characters for other games with milkshape. The problem is you need the compatible .XSI plugin to export your skinned character and then compile it in carcass. If milkshape supports XSI 3.0 then maybe it is possible.
Bishop3560 Posted July 13, 2003 Author Posted July 13, 2003 It does allow .XSI import, is that what you mean?
Bishop3560 Posted July 13, 2003 Author Posted July 13, 2003 Anyway, I assigned these textures in Milkshape 3d and I have NO IDEA how to do that in 3dmax. Even better, I don't have a clue how 3dmax works. Too bad, because it's a real good model...
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