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Prefabs...


Zappa_0

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Posted

If you are talking about prefabs which are models, right click anywhere on the 2D view, misc, misc_model

 

Press cancel in the window that popped up.

 

Press n

 

Write model near key

 

Write the model path in the value (something like models/blah/blah/blah.md3(I'm not sure you need to write md3))

Posted
  Quote
Originally posted by imyourfather

If you are talking about prefabs which are models, right click anywhere on the 2D view, misc, misc_model

 

Press cancel in the window that popped up.

 

Press n

 

Write model near key

 

Write the model path in the value (something like models/blah/blah/blah.md3(I'm not sure you need to write md3))

If you are using GtkRadiant, then there is absolutely no need to "press cancel in the window that popped up." You can happily browse for whatever model.md3 you want in the standard Windows "open" file browser.
Posted

If you use GtkRadiant, all of the default .md3s (that is, the ones found in assets0.pk3) get un-paked to your gamedata/base/models/map_objects/ directory, so yes, in fact, you can use the Windows file browser.

Posted

What would you use in JK2Radient?

 

Well this is what he wanted to say...he would have posted but is too lazy...

 

 

i have downloaded a prefab from a website and i want to know how i add it to my map maker program (jk2radiant). i downloaded the queens ship and there are two folders inside the zip....

maps, and textures...how do I use these files?

 

-AshleySolo

Posted
  Quote
Originally posted by imyourfather

:confused:

 

"Splitting hairs" in this case means to be overly anal-retentive and/or picky about the word used.

 

'Load' and 'Open', in the case of the Radiant File menu, would mean the same thing. It was an unnecessary correction, because in this case it means the same thing. This is an example of 'splitting hairs.'

Posted

File/open opens a new map and gets rid of your previouse map.

 

File/load open a map file or .map prefab into your existing map. (all brushes will be selected on the item u "load"

 

anyway back to what this forum is for....

 

Zappa take tha map file and put it in your maps folder in the base folder. inside the textures folder in the zip there should be another folder. take it and drop it in your textures folder that is in your base folder. Then "LOAD" the . map for the prefab into your map.

Posted
  Quote
Originally posted by Leslie Judge

Hehh, it seems I should open JK2Radiant more often. :) But why should I do that? :D

 

you can use load and open and get the same effects in gtk as i stated above cause gtk is what i use and it works for me.......

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