Zappa_0 Posted July 12, 2003 Posted July 12, 2003 One of my firends was wondering how to add prefabs into his maps....can anyone help me out here?
tFighterPilot Posted July 12, 2003 Posted July 12, 2003 If you are talking about prefabs which are models, right click anywhere on the 2D view, misc, misc_model Press cancel in the window that popped up. Press n Write model near key Write the model path in the value (something like models/blah/blah/blah.md3(I'm not sure you need to write md3))
Zappa_0 Posted July 12, 2003 Author Posted July 12, 2003 Alright thanks...i will pass this on to my friend. Im sure he thanks you as well!
rgoer Posted July 12, 2003 Posted July 12, 2003 Quote Originally posted by imyourfather If you are talking about prefabs which are models, right click anywhere on the 2D view, misc, misc_model Press cancel in the window that popped up. Press n Write model near key Write the model path in the value (something like models/blah/blah/blah.md3(I'm not sure you need to write md3)) If you are using GtkRadiant, then there is absolutely no need to "press cancel in the window that popped up." You can happily browse for whatever model.md3 you want in the standard Windows "open" file browser.
tFighterPilot Posted July 12, 2003 Posted July 12, 2003 Unless it's inside a pk3, which in that case, you can't open it like that.
Eldritch Posted July 13, 2003 Posted July 13, 2003 In any case, prefabs are only prefabs if they are built in Radiant. If it's not built in Radiant, it's an imported model.
rgoer Posted July 13, 2003 Posted July 13, 2003 If you use GtkRadiant, all of the default .md3s (that is, the ones found in assets0.pk3) get un-paked to your gamedata/base/models/map_objects/ directory, so yes, in fact, you can use the Windows file browser.
Leslie Judge Posted July 13, 2003 Posted July 13, 2003 Quote Originally posted by imyourfather File, Load, and choose the prefab It is more like: Edit \ Load Prefab. With File \ Load you load a map for editing with closing the open one.
Zappa_0 Posted July 13, 2003 Author Posted July 13, 2003 Alright thanks for all your info...I will pass it on to my friend. Once again thanks.
tFighterPilot Posted July 13, 2003 Posted July 13, 2003 Quote Originally posted by Leslie Judge And what did I say? You said File\Load
Zappa_0 Posted July 13, 2003 Author Posted July 13, 2003 What would you use in JK2Radient? Well this is what he wanted to say...he would have posted but is too lazy... i have downloaded a prefab from a website and i want to know how i add it to my map maker program (jk2radiant). i downloaded the queens ship and there are two folders inside the zip.... maps, and textures...how do I use these files? -AshleySolo
tFighterPilot Posted July 13, 2003 Posted July 13, 2003 Change it from zip to pk3 and put it inside the base folder.
Eldritch Posted July 13, 2003 Posted July 13, 2003 Quote Originally posted by imyourfather "Splitting hairs" in this case means to be overly anal-retentive and/or picky about the word used. 'Load' and 'Open', in the case of the Radiant File menu, would mean the same thing. It was an unnecessary correction, because in this case it means the same thing. This is an example of 'splitting hairs.'
tFighterPilot Posted July 14, 2003 Posted July 14, 2003 It makes a lot of different, because both are there. Check Radiant, you'll see that both Open and Load are there.
Lil Killa Posted July 14, 2003 Posted July 14, 2003 File/open opens a new map and gets rid of your previouse map. File/load open a map file or .map prefab into your existing map. (all brushes will be selected on the item u "load" anyway back to what this forum is for.... Zappa take tha map file and put it in your maps folder in the base folder. inside the textures folder in the zip there should be another folder. take it and drop it in your textures folder that is in your base folder. Then "LOAD" the . map for the prefab into your map.
Leslie Judge Posted July 14, 2003 Posted July 14, 2003 Hehh, it seems I should open JK2Radiant more often. But why should I do that?
Lil Killa Posted July 15, 2003 Posted July 15, 2003 Quote Originally posted by Leslie Judge Hehh, it seems I should open JK2Radiant more often. But why should I do that? you can use load and open and get the same effects in gtk as i stated above cause gtk is what i use and it works for me.......
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