mknote Posted July 13, 2003 Share Posted July 13, 2003 I am looking to find a way to make three brushes one solid brush. That means not cut like "func_group" does. The reason is that in-game, they look like they are three seperate brushes. How do I do that? MK Link to comment Share on other sites More sharing options...
rgoer Posted July 13, 2003 Share Posted July 13, 2003 Ok, well, there are a few caveats here, but you've got some options. Look carefully at the three brushes you want to combine and observe: if they were to be combined into one brush, would any of the angles at any of the vertices be greater than 179°? If not, then, by all means, select all three brushes and do a ctrl+u "CSG Merge" operation. If "CSG Merge" is impossible in your situation, you can always head over to the SplashDamage forums and search for "phong" to learn how to impliment phong shading in the q3map2 compiler. You'll have to use q3map2 to compile your map, and you'll have to code your own phong shader, but it will smooth out those ugly lighting hiccups you seem to be complaining about now. Link to comment Share on other sites More sharing options...
Leslie Judge Posted July 14, 2003 Share Posted July 14, 2003 A note: CSG Merge works in GtkRadiant only. In JK2Radiant CTRL+U means 'Make non-solid'. Link to comment Share on other sites More sharing options...
rgoer Posted July 14, 2003 Share Posted July 14, 2003 Oh, oops, silly me: I always assume everybody is using Gtk. So yeah, everybody, use GtkRadiant, dammit. Link to comment Share on other sites More sharing options...
Leslie Judge Posted July 14, 2003 Share Posted July 14, 2003 Yeah... I forget it too, all the time. Link to comment Share on other sites More sharing options...
Lil Killa Posted July 15, 2003 Share Posted July 15, 2003 Thankfully jka will use gtk instead of q3rad Link to comment Share on other sites More sharing options...
Omikron Posted July 15, 2003 Share Posted July 15, 2003 Well, thats good to know. And for the brushes, if they are simple, make 'em again, or just texture them better (thats wat makes seperate brushes look seperate in my maps). Link to comment Share on other sites More sharing options...
mknote Posted July 16, 2003 Author Share Posted July 16, 2003 Well, I am using JK2 Rad. I tried GTK and hated it. So, how do I do it in JK2 Rad? MK Link to comment Share on other sites More sharing options...
rgoer Posted July 16, 2003 Share Posted July 16, 2003 Ugh, here's how you do it: you get over it and learn to love Gtk. What did you hate about it, exactly? You can make it behave almost exactly like JK2, but without the constant bugginess and crashing... all it takes is a few minutes to actually look through the preferences. For cryin' out loud--JK2Radiant absolutely sucks, and I've got no sympathy for those who kid themselves into thinking otherwise. That is what you're doing, by the way: kidding yourself. Give yourself a week with GtkRadiant... trust me, it will be time well-spent. Link to comment Share on other sites More sharing options...
Leslie Judge Posted July 16, 2003 Share Posted July 16, 2003 No way except of deleting them a build only one instead of the previous three. Link to comment Share on other sites More sharing options...
Lil Killa Posted July 17, 2003 Share Posted July 17, 2003 Originally posted by rgoer Ugh, here's how you do it: you get over it and learn to love Gtk. What did you hate about it, exactly? You can make it behave almost exactly like JK2, but without the constant bugginess and crashing... all it takes is a few minutes to actually look through the preferences. For cryin' out loud--JK2Radiant absolutely sucks, and I've got no sympathy for those who kid themselves into thinking otherwise. That is what you're doing, by the way: kidding yourself. Give yourself a week with GtkRadiant... trust me, it will be time well-spent. This is a little off topic but if we were on a server I would have to say u have the link to gtk radiant bound to a key. You must have emorized the url by now lol:p On topic: If they are similarenough just make them into one brush like i do:D Link to comment Share on other sites More sharing options...
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