inpsyte Posted July 14, 2003 Share Posted July 14, 2003 I am working on a multi-player map, and I want to add an ambient light like ffa_bespin (if that is an ambient light) either way I want it lit up like ffa_bespin, Richdeisils tutorials have been very helpful but I could not find anything about ambient lighting, please help me out thank you -inpsyte- Link to comment Share on other sites More sharing options...
Eldritch Posted July 14, 2003 Share Posted July 14, 2003 It takes two keys to add ambient light to a map. First, open up the Worldspawn entity in the Entity menu (press N with nothing selected). Make sure you select Worldspawn, then enter: key = _ambient value = 30 (this is similar to assigning a brightness value when creating a light entity... don't put it too high, though. key = _color value = 1 1 1 (These numbers correspond to RGB values... 1 1 1 is white, 0 0 0 is black). But if you're looking for something like a ffa_bespin style lighting... I think they used a light emitting sky shader. Link to comment Share on other sites More sharing options...
inpsyte Posted July 15, 2003 Author Share Posted July 15, 2003 light emitting sky shader, is there anywhere I can find out more about how to do this? thanks for your help Link to comment Share on other sites More sharing options...
rgoer Posted July 15, 2003 Share Posted July 15, 2003 Take a few hours to read, over and over and over again, the Quake III Arena Shader Bible. After you read it, read it again. Then, just for good measure, read it three more times. Completely. Don't skim. Then, after you feel like you fully, completely, totally understand the basics, the part you will be interested in is the part about skyparms and q3map_surfacelight. Once you've got that down, you should head over to shaderlab and read the q3map2 manual to understand q3map_skylight--it's a little more useful than just the normal surfacelight. Link to comment Share on other sites More sharing options...
Emon Posted July 15, 2003 Share Posted July 15, 2003 _minLight is better than ambient because it won't mess with parts already lit. Only works with Q3Map2, which comes with GtkRadiant 1.2.11 and up. Link to comment Share on other sites More sharing options...
wedge2211 Posted July 15, 2003 Share Posted July 15, 2003 That's interesting, Emon... Link to comment Share on other sites More sharing options...
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