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Can you delay a func_train at a path_corner until triggered?


rgoer

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Posted

I've got a stupid little func_train moving back and forth, over and over, between two path_corners. Can I "hold" the train at one of the path_corners until a trigger_multiple is fired off? Or, if that doesn't work, is there some other way to stop, then start back up a func_train?

Posted

I don't think so, unfortunately. I've tried several variants of targeting a trigger at a func_train...altough...not targeting it at a path_corner...if you do figure something out I'd be glad to know.

 

If your final map only has those two path_corners, though, and they're in a line along one of the coordinate axes, you would do better with a func_door or func_plat, those you can hold indefinitely at one end. :)

Posted
  Quote
Originally posted by wedge2211

If your final map only has those two path_corners, though, and they're in a line along one of the coordinate axes, you would do better with a func_door or func_plat, those you can hold indefinitely at one end. :)

 

yeah but only if it's in sp cause u must remember he want to be able to restart it with a trigger.

Posted

Well, the func_train moves diagonally up and forward--rather like some of the func_train lifts in OTS, Wedge--so I couldn't use a func_plat.

 

Bah. Constantly moving lifts, I guess--oh well.

Posted
  Quote
Originally posted by rgoer

rather like some of the func_train lifts in OTS, Wedge

 

Yeah, I remember that headache...I couldn't get the sound to work on those, either...

Posted

I tried using func_doors to block the train, but func_trains seem to be able to move through all obstructions besides the player.

Posted

I'm pretty sure the path_corner can use something when the train hits it, right? If so, have it target a target_deactivate which targets the train. You could have a timer sharing the targetname of the target_deactivate, which targets a target_activate which can restart the train after a delay. Or you could use a scripted event.

Posted

Oh, then without new ents, I think you're boned. Unless there's a delay thing for the path_corner, but that would only work for time.

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