rgoer Posted July 22, 2003 Share Posted July 22, 2003 I've got a stupid little func_train moving back and forth, over and over, between two path_corners. Can I "hold" the train at one of the path_corners until a trigger_multiple is fired off? Or, if that doesn't work, is there some other way to stop, then start back up a func_train? Link to comment Share on other sites More sharing options...
wedge2211 Posted July 22, 2003 Share Posted July 22, 2003 I don't think so, unfortunately. I've tried several variants of targeting a trigger at a func_train...altough...not targeting it at a path_corner...if you do figure something out I'd be glad to know. If your final map only has those two path_corners, though, and they're in a line along one of the coordinate axes, you would do better with a func_door or func_plat, those you can hold indefinitely at one end. Link to comment Share on other sites More sharing options...
Lil Killa Posted July 22, 2003 Share Posted July 22, 2003 Originally posted by wedge2211 If your final map only has those two path_corners, though, and they're in a line along one of the coordinate axes, you would do better with a func_door or func_plat, those you can hold indefinitely at one end. yeah but only if it's in sp cause u must remember he want to be able to restart it with a trigger. Link to comment Share on other sites More sharing options...
rgoer Posted July 22, 2003 Author Share Posted July 22, 2003 Well, the func_train moves diagonally up and forward--rather like some of the func_train lifts in OTS, Wedge--so I couldn't use a func_plat. Bah. Constantly moving lifts, I guess--oh well. Link to comment Share on other sites More sharing options...
wedge2211 Posted July 22, 2003 Share Posted July 22, 2003 Originally posted by rgoer rather like some of the func_train lifts in OTS, Wedge Yeah, I remember that headache...I couldn't get the sound to work on those, either... Link to comment Share on other sites More sharing options...
Mr. Chopper Posted July 22, 2003 Share Posted July 22, 2003 What about a func_usable textured with caulk so it's invisible, and when it's turned on it blocks the train's path? Link to comment Share on other sites More sharing options...
rgoer Posted July 22, 2003 Author Share Posted July 22, 2003 I tried using func_doors to block the train, but func_trains seem to be able to move through all obstructions besides the player. Link to comment Share on other sites More sharing options...
Emon Posted July 23, 2003 Share Posted July 23, 2003 I'm pretty sure the path_corner can use something when the train hits it, right? If so, have it target a target_deactivate which targets the train. You could have a timer sharing the targetname of the target_deactivate, which targets a target_activate which can restart the train after a delay. Or you could use a scripted event. Link to comment Share on other sites More sharing options...
rgoer Posted July 23, 2003 Author Share Posted July 23, 2003 MP, bro, MP. Link to comment Share on other sites More sharing options...
Emon Posted July 23, 2003 Share Posted July 23, 2003 Oh, then without new ents, I think you're boned. Unless there's a delay thing for the path_corner, but that would only work for time. Link to comment Share on other sites More sharing options...
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