Darksaber_SMC Posted July 22, 2003 Posted July 22, 2003 Hey again! Is it possible (in JKRadiant, Multiplayer) to make a door which will close, and stay shut if you are in a certain area, but if you are the other side of the door, you can still use it? lol, It may seem like a wierd question ... any answers anyone? --Darksaber
wedge2211 Posted July 22, 2003 Posted July 22, 2003 Hook a trigger_multiple up to the door, and position the trigger so that it's on ONE side of the door. Then, when you step in the trigger (approching the door form one side only), the door will open...but from the other side, you can't trigger the door to open. Be sure not to cause any flow problems in a MP map with this.
Darksaber_SMC Posted July 23, 2003 Author Posted July 23, 2003 hmmmm, i gave it a go, and this is what happned I walked up to the door and it did not shut.. just how i wanted it. I then walked into my trigger, and it closed the door .... only for it to open again once it reached the top. Am I doing sommin wrong? How can I get the door to stay shut? --Darksaber
rgoer Posted July 23, 2003 Posted July 23, 2003 You can't have "toggle" doors in JK2 MP. Sorry, but it's a limitation of the game we all just have to work around.
wedge2211 Posted July 23, 2003 Posted July 23, 2003 You could use a func_usable instead, those are made to be toggled. But, since it will appear and disappear instead of sliding like a door, you'd have to make it a forcefield or something.
Darksaber_SMC Posted July 29, 2003 Author Posted July 29, 2003 ah! That must be it Thanks guys for teh help cya later --Darksaber
RalKon Posted July 31, 2003 Posted July 31, 2003 I hope no one minds if I add an extra question to this thread.... I am creating a secret door... I have a invisible button setup to the small slider door you need to crouch to get into... thing is, dont want them to just be able to walk up to the button and have it open... I want it setup so that the person has to press the 'Use" key on their keyboard to get in....( this is a MP FFA map... and I can use either QE or GTK radiant..)
Eldritch Posted July 31, 2003 Posted July 31, 2003 You can do that by creating a trigger_multiple to open the door, then selected the 'Use' key for that trigger multiple, which will only fire if the 'use' key is pressed by the player.
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