txa1265 Posted August 4, 2003 Share Posted August 4, 2003 Originally posted by taekwondo joe JA is gonna be the bomb, cant wait ... no, JA is gonna be da' Thermal Detonator, can't wait Mike Link to comment Share on other sites More sharing options...
HertogJan Posted August 4, 2003 Share Posted August 4, 2003 Originally posted by txa1265 ... no, JA is gonna be da' Thermal Detonator, can't wait Mike Yeah and da' detpack and da' tripmine But most of all it's going to be LIGHTSABER!! And YODA of course Link to comment Share on other sites More sharing options...
Tyler_Durden Posted August 5, 2003 Share Posted August 5, 2003 If they can make the areas at least the scope of JK that would be dope. Personally, i think you can make huge areas with the Q3 engine, but you have to know where to place your area portals so as not to make the engine render the whole level. I actually think they should use the halo engine as it allowed for some wide open areas and good use of terrain. Link to comment Share on other sites More sharing options...
txa1265 Posted August 5, 2003 Share Posted August 5, 2003 When I finish Jedi Academy ... Yoda t's da most saber-ific game eva, it done triped my mine out to who the hoth knows where ... I am so utterly unhip in terms of street talk and 1337 speak I have to laugh in my own general direction ... Mike Link to comment Share on other sites More sharing options...
Gabrobot Posted August 5, 2003 Share Posted August 5, 2003 Originally posted by Tyler_Durden If they can make the areas at least the scope of JK that would be dope. Personally, i think you can make huge areas with the Q3 engine, but you have to know where to place your area portals so as not to make the engine render the whole level. I actually think they should use the halo engine as it allowed for some wide open areas and good use of terrain. The problem is actually the shader limit...it's 1024 in Jedi Knight II, and if you're using Q3map2 it's very easy to hit the limit...I've had to split a couple of my levels in half because I put terrain in and that was enough to push it over the limit. I would think that Raven would have to have raised the limit in JA since I remember reading something that said they were using Q3map2, and that their levels are twice as large as JKII's... Link to comment Share on other sites More sharing options...
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