RalKon Posted August 23, 2003 Share Posted August 23, 2003 Ok... I have tried using couple different tutorials, but I cant seem to get this to work for some reason.... my water is solid rather than being able to float in it.... this is a FFA, MP map.... I am using JK2radiant... I created a brush, covered it with chalk non-solid, then textured the top and bottom with water2 from yavin.... it is still solid... so i tried just texturing the top with water and leaving the rest nonsolid chaulk.... this still not working... I tried using no draw.... yet I have yet to get this to work... can anyone tell me why??? oh, and I tried going under "selection" and clicking on , " make non-solid" too Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted August 23, 2003 Share Posted August 23, 2003 I think it depends on the water shader u use. And i dont bother with caulk non_solid or no draw unless it shows with the water. Just make the brush, and shift click it, give it the water texture... should work... Link to comment Share on other sites More sharing options...
RalKon Posted August 23, 2003 Author Share Posted August 23, 2003 when I do that, I get the error... "fog brush has multiple sides" Link to comment Share on other sites More sharing options...
wedge2211 Posted August 23, 2003 Share Posted August 23, 2003 That's a non-fatal error, it's possible to play a map with it. But to fix it, try extending the water brush a little into the walls and floor of whatever pool you have filled with water. Try using nodraw on all the unseen sides of the brush. Or, better yet, make yourself your own "caulk_water" shader that has the following surfaceparms: nodraw nonsolid water Link to comment Share on other sites More sharing options...
Emon Posted August 24, 2003 Share Posted August 24, 2003 A small technicality, but nodraw_water would be more appropriate, caulk is very different from nodraw. Just to avoid confusion. Link to comment Share on other sites More sharing options...
Eldritch Posted August 24, 2003 Share Posted August 24, 2003 Well technically, with the surfaceparms Wedge gave, that's what it is. Link to comment Share on other sites More sharing options...
RalKon Posted August 25, 2003 Author Share Posted August 25, 2003 Thank you everyone.... as always, your a big help .... will give it a try and let ya know if how it goes Link to comment Share on other sites More sharing options...
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