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Hi, everybody! I have always found this webpage (and forums) very enjoyable and interesting. The first thing I would like to say is I’m Spanish, so I hope you can forgive my (for sure) numerous errors along my posts. I will try my best to communicate with you. ATMachine, you have brought up a very interesting topic here. Certainly I have found this post very interesting and mysterious. You have a great documentation. It’s incredible how you have brought up some things from almost lost archives or old magazines… But… while your documentation is impressive, your conclusions seem to be a little rush to me. I hope I don’t hurt your feelings. Don’t misunderstand me: I love the post and everything you have said. I would like it to be true… But, you know, there are some things that seems to be unlikely possible to me. I hope you don’t get bored with my long post. I will try to comment some things. The point that fails to me is generally the assumptions you make about some things. For example… A time-capsule archive? Why that and not other thing? One of Sherlock Holmes’ quotes I find more interesting is that in which he said that we have to make theories with the evidences we have. As he said, we can’t do the contrary. We can’t distort the facts to support our theories. What I’m trying to say is that I love the facts and data you have posted. But the conclusions or theories you have about them are as valid as other theories completely different as well. So… it’s hard to believe that many things LucasArts did (or even other companies did) is related with a secret project that has been hidden this whole time… Although you have some interesting points which are worth to be examined. I think there are some secrets and projects we didn’t know about in LucasArts indeed. But I don’t think everything is connected or something like that. I think that is something that happens in many companies. It’s normal. Do you know the “Resident Evil 1.5” matter? It was a previous version of the final Resident Evil 2 that Capcom discarded years ago and it didn’t come to the stores. Along many years, “Resident Evil 1.5” was nothing but an urban legend… But, one day, the pieces of that lost game appeared and we knew that the development of the game had been difficult and Capcom had to throw away a lot of the material to remake the game again and create the final version we saw in 1998. I bet there were a lot of beta versions or entire projects that were discarded in LucasArts those years, but is something normal that happens in many companies. I think they are isolated incidents and they are not connected to a secret project or something like that. But, hey, it’s just my opinion. I think there are a lot of things that seems to be logical to me. I don’t see any mystery on them. For example… when you mention the quote of Jhonathan Ackley talking about a “secret budget”. I don’t see any strange on this affirmation. I think he is talking about the company knowing that the project leaders were making their first game. So, the company didn’t entirely trust that they could be able of staying inside the planned budget… So, LucasArts had some extra money saved in case Ackely and Arhem (both supposedly inexperienced in leading a project) needed a little more because they weren’t able of doing a good maths about the needed money to create the game. Sorry about my bad English and explanations… I’m trying my best. I hope you can understand me. The same happens with the interesting story about Kit Williams and Masquerade. It’s a great story and a very interesting experiment but I don’t see why that proves that LucasArts was working in a secret project. The Gabriel Knight mysterious actor before Dead Erickson… I haven’t seen the original material. You gave us the link (thanks for that!) but I don’t know if I have to run the exe in DosBox or something? I don’t know how to see the original material to get some context of the situation. Anyway… Maybe it was a very early casting… Or just a little test with a random person. It seems to be a Gabriel closer to the original look of “Sins of the Fathers”. Pay attention to the short hair (more look alike to the first game than the Dean Erickson’s mane) and the black jacket (again, more similar to the one of the first game). Maybe they changed some little ideas at the early stages of the development. Nothing weird there. It would be interesting to know anything else about this first actor and his experience with Sierra, though. About Sierra doesn’t talking about that… it’s not strange. Companies are very shy about certain things. Sometimes they make the workers to sign legal stuff and they are not allowed to talk about the things that happen inside the company. It’s normal, I don’t see any conspiracy here. All your conclusions about George Lucas wanting to make different Star Wars movies from the ones we watched… It’s your theory, but we don’t have any proof of that. In fact, if you have read interviews with Lucas (or watched some videos) he is very happy with the result of the movies and the message of them. If he wanted to change something, he made the changes in the special editions. Although, as I said before, I think there are a lot of interesting points you have brought up and we should not discard. For example… It would be interesting (as I said before) to know more about the early actor on Gabriel Knight 2 (although, as I said, I don’t think he is related with any secret project or something like that). But it’s an interesting fact in its own. It should be investigated to know more about the video games history and the development of Gabriel Knight series. To know even more about The Dig development it would be very interesting to investigate more about what was the thing Brian Moriarty showed to people in that mysterious conference at the end of the video. Doesn’t anybody know about it? I guess he can’t talk about it because of legal reasons (Disney would own the rights of Loom, The Dig, etc, I guess), so… maybe we won’t know much more about that topic… But it would be very interesting to know about the things Brian showed… Or even to know more about that mysterious “meta-game” he was talking about. I wonder if anyone could arrange an interview and ask him about it. The same about Tim Schafer’s comments about “a secret library project” or something like that… I wonder if anyone could ask him about it in an interview or something. It would be very very interesting certainly. We need more proofs and data, because that “secret project” Schafer is commenting about could be anything (not necessarily your theory). Maybe it was even a normal game that never came out and was cancelled. Who knows… The best way of knowing more is asking him directly. The other assumptions you make seem to be too far-fetched to me, sorry. But, anyway, I have found this topic and your posts very interesting. I hope someone could shed more light in some areas.1 point