DREAMM 2.0b11 posted here:
https://aarongiles.com/dreamm/beta/
Main changes are fixing all known Escape from Monkey Island issues, and improvements to the installation/identification process.
I have a pile of new variants to sort through, so next release will focus on those, plus knocking out as many bugs as I can!
Blondebeard, this version should stop creating separate entries each time you install a game. However, it will not recognize your previous numbered installs, so you might want to delete those before proceeding.
Changes since 2.0b10
====================
* Win32/Direct3D: Fix FPU rounding mode handling
* Win32/Direct3D: Add stronger clamping of iterated parameters to prevent artifacts
* Win32/Direct3D: Support multiple threads for 3D rendering (defaults to 2)
* Win32/DirectDraw: Frame-limit to 60fps
* Win32: Fix crash when attempting to free system libraries on MacOS
* Frontend: Fix installation of EFMI from CDs, which requires combining two files (please reinstall)
* Frontend: Improved handling of game scanning/verification; unknown game versions now have a CRC code
(note: old unknown game versions will not be detected; you'll want to clean those out)
* I386: Support 0-overhead opcode hooks and reduce static table sizes (smaller executable)
* General: Default to SoundBlaster for games even if MT32/GMIDI is available since it's more consistent
* General: Disabled most all debugging features in release build; lots of internal cleanup