Thanks for the feedback, and sorry for not responding earlier -- my notifications on this thread seem to have been turned off!
As for the SotE issues -- DREAMM ignores the winmm wrapper provided by GOG and tries to act like the OG winmm from Windows 9x days. It's possible the emulation just isn't fast enough to keep up with demands here -- what kind of system are you running?
I'm aware of the Rebel Assault II native windows version and intend to support it eventually. But obviously not a super high priority since the DOS version works fine.
The next DREAMM release will be focused on the remaining DOS LucasFilm/LucasArts games, but after that I hope to get back to more early Win9x games!
Thanks for the report on the Windows versions joystick configuration issues -- I'll have to look into what's going on there. For the moment I am just emulating a very basic configuration, so it's entirely possible I'm doing something wrong in mapping extra axes. The more details you can provide, the better as I don't have a fancy flightstick to test with, so I'm kind of flying blind!
I've thought about it, but I'm frankly a bit terrified at the sheer number of games and versions I would need to wrangle. For the near term I'm going to focus on LucasFilm/LucasArts/Lucas Learning games (plus a few stragglers). But once I'm solid there, I may consider venturing farther afield....